The thing is, DoC probably needs something else to make sure that the correct religion is founded by appropriate civilizations.
Slavery or Agrarianism after the discovery of Democracy, unless running Totalitarianism: -5
Slavery after the discovery of Economics, unless running Totalitarianism: -5
For every open borders treaty with a civ with your state religion: +1
For every open borders treaty with a civ with a different state religion: +2
For every second civilization you can contact: -1
When you raze a city, think of it as the genocide of entire section of a country.
If this is the ratio of the razing penalty, historically wise it should be applied only after the discover of Mass Media.
This would let the ancient civilizations raze the cities they want as I don't think e.g. the Romans would have been too in discomfort at the news Carthage was razed and salted.
Nah, that's not the reason. Carthage was a coastal city, no reason to get valuable processed salt when you can use seawater.
Overextension is when your peripheral population (population in cities outside of your core) exceeds the number of your core population (population in core cities). Historical territory is cheap peripheral pop-wise to have cities in, while foreign cities count as more to your peripheral pop. Thus, you shouldHi everyone,
There is something I don't quite get in the stability screen: that ratio "number/number" for the overexpansion info (see screenshot attached). Can someone tell me where I can find info on this specific feature or tell what it is, and how to improve it? I got the general idea of the overexpansion mechanic, but this detail is still a mystery to me...
Thx for answering and all these tips! But I was really wondering what those two numbers, which show when you have over extention, mean.Overextension is when your peripheral population (population in cities outside of your core) exceeds the number of your core population (population in core cities). Historical territory is cheap peripheral pop-wise to have cities in, while foreign cities count as more to your peripheral pop. Thus, you should
*have many cities in your core (whenever possible and reasonable, too much overlap might not be to your benefit) and high population in them (having only one city in your core territory doubles its core pop value, entering a new era multiplies your core pop)
*avoid growth in peripheral cities and/or utilize despotism actively in them
*prioritize building jails and courthouses in peripheral cities (-25% peripheral pop value per jail/courthouse)
*stack other stability boni to counter overextension when all of above is not enough to countermeasure it
Thx! Is there any way to know how it's calculated exactly? I guess some multiplying/adding factor for the periphery, dividing/substracting factor for core?It's the weighted population in your core cities vs. your peripheral cities.