Star Wars Mod

My first priority is making it for PC. Once that is completed, i will assess how hard it would be to port it to mac (since i have both :)) and we will go from there. Release 1.0 will be PC only, If we ever make it to release 2.0 it will incorporate a mac release.

Also, from what i can tell, the original Wookie artwork is lost in time :*(
 
Has anyone came up with a way to convert this over to Warlords?
 
yay! A leader!

I Haven't checked on the mod in about 5 or 6 weeks thinking it would die. It would be a shame to kill a mod as promising as this.
Thanks for coming as a leader adambot!

It'd be great if you could get a Mac release out at least in the end :)
 
Dunno if anyone has mentioned this or looked at it, but here's an old generic scifi mod I found. Maybe it could inspire someone or the graphics could be used? Not sure if it'll help, but I posted it anyway.

http://forums.civfanatics.com/showthread.php?t=182334

When I loaded it on my Mac it gave me some XML errors and almost all of the text and buttons were replaced with TEXT_KEY_INFO, TEXT_KEY_SINGLE_LOAD, etc. I think its just because its not for mac, but you might be able to use it.

Hope it helps!
 
yep. nonetheless we're currently planning ahead :p more or less discussing every aspect of the game before really going into details XD

Expect a completely new one.. I'll get pissed if we use some of that sucky assets from the previous mod. We might as well do it right if we are gonna make it.
 
I think totally different from others here. First you should plan a mod and only after scenarios. And I think you should start exactly from the map and not leave it as the last thing to look at, because the Universe in SW is the center around which everything else rotates IMO. How can you plan a mod if you don't know if it will play with planets or cities on a single planet ? These 2 options alone imply totally different modding concepts.
I think playing on a single planet as the original mod was doing would be crappy. Throwing in some factions and unique units wouldn't be enough to recreate the SW Universe. You should take inspiration from the Star Trek mod for Civ3. In case you didn't play it here's how it work:
most of the map is ocean (retextured as outer space). Around the map are spread clusters of planets (in SW they would be Sectors, I believe). Planets are single tiles, textured as planets on a space background. Only few of these planets are habitable, but others around them (which would be in a city range) can be worked and provide different kind of resources. Initially planets can be reached only through certain paths of navigable sea cutting the ocean. You can use SW map routes to draw these. After that, new techs and ships can allow hyperspace jumps and so on. Land units would need Starships to carry them around the world. I think this would be a good concept to start to work on. With the idea of the map in mind you can start to decide what kind of factions to include and what kind of units. On factions I think they should stay few. There are far too many factions in the original mod plans.There's no need to have 18 Civs in the mod... I actually think that due to the story of SW there should be only a few factions. Federation, Empire, R.A., Dark Sun and maybe the aliens that come after the first 6 episodes (they aren't in the movies and I forgot names). These could be a high-teched civ that appears later in the game. If you want then you can plan scenarios that include only factions and units from certain periods... once you have the base mod with the map it will be easy, not the other way around.
 
Interesting concept, and indeed it is important to plan.

But we are, and we're all discussing the pro and cons for the 2 totally new kinds of gameplay.

I personally think Scenarios would be the best, as we can develop from the beginning and then throw it into a full mod after a good long campaign.

The scenarios would be different, depending on what we're gonna do. If we're gonna do Battle Of Geonosis as an example, we wouldn't just throw a whole galaxy map if we're only talking about 1 planet. Depending if it was global war or in an area we'd also have the map either repeated to the sides (cylindrically maps or ones where it stops in the corners :p)

What about changing it? If we're talking about Epic Battles in Space - so to say - we'll probably gonna do as you suggested with planets as main resources, and closing down the 'path ways' possible to some more narrow ways. :)

Checked out your forum here yet? contribute with you ideas as I already like at least a few of them :wink:
 
I agree with onedreamer. I like the idea of the Star Trek mods planet system and there should really pnly be a few civs. Maybe the Republic (old and new seperate?), CIS separatists, Rebels, Empire, some of those guys after the movies, the Sith, maybe the Jedi (as I do believe they always were seperate protecters of peace), and MAYBE the Rakata and Mandalorians as they had sizable empires. But there don't need to be civs for each race like wookies, ewoks, geonosians, etc. These maybe could be represented with some kind of barbarian state. like theres a resource "ewoks" on a barbarian planet and if it is held, then they can build ewoks. Then there could really only be one official barbarian/natives civ, but it appears to be the wookies and the ewoks etc. The special native units could only be available to the barbarian civ, thus preventing the other civs from getting the native forces. Or maybe anyone could build the native units for the planets they hold. I dont really know how hard this would be to do, but less civs would make the game play faster and be less laggy later on.
 
I'm not even sure if you've looked into our forums here at Civ Fanatics... because I think you'll like how we think ;)

I'd instead rather remove the whole question of it, and make the scenarios in the first place depending on the 'story' or event. as I said before, we could eventually split it up in sectors, planets, continents and city-wide in this Star Wars Universe. This gives us 4 ways to play the game, so why sholdn't we be able to play like that? :)
 
If you make the scenarios, then wouldn't you have to have the actual mod and units done first? or would it be more of a conceptual design scenario? I guess nothing is wrong with scenarios first but I must confess, i haven't read all 60 pages in this forum, so I am proably misinformed:D
how much of the mod is complete? I looked on the first page, but im guessing that its probably wrong?
 
indeed it is.

forget everything you've seen the first 50 pages of this topic XD

I just personally know how much a whole mod first would take :p + it'll be pretty demoralizing.

i just guess it would be better to release the scenarios and make the most important stuffs ready for the current scenario(s). This way we'll have a better way to deal with the progress(es).

Think about it...

If we instead worked on a whole huuge mod it would take a loong time until we'd be done with anything.

If we instead made the scenarios in a chronologic order, we'd do progress AND still actually doing what we wanted to accomplish as a bonus :D wouldn't you rather play some good scenarios instead of waiting for a full mod to be ready first and then wait 'till they've cutted out/off 96% of the elements because it didn't match the scenario(s)? ;)

This is a new way to do it - I guess - but it might turn out the best way because this is so huge.
 
all you have to change in scenarios are units and civs, that's far from 96% of a mod. Also, I would rather start from Episode 4-6, this is center of the SW universe; the first and the supposed last trilogies are sort of a prologue and epilogue to bring more depth to that universe.
 
okay, your way sounds good. :goodjob:

So, there'd be some units, leaders, techs, etc. complete for the time that a certain scenario was set in, and the scenarios would be made in the order that they happened, and then they could be assembled into one big mod?

One last question. Is the earliest the mod would be starting from the modern future times and exploring the universe, building what became the republic and outer rim etc.? Or will it start from Early Star Wars, KOTOR and before? Or am I thinking to broadly...Or too narrowly.
 
I agree with onedreamer that there should be only a few civs. The rest can stay Barbarian. What I think of units and maps is:

Mostly ocean, as the huge space between planets
Land units need to be escorted by sea units, wich are capital ships, frigates etc. big ships
These capital ships can also escort air units, wich are star fighters and bombers. It isn´t realistic that you make an invasion only with fighters, as in the movie there is allways a capital ship supporting.
 
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