@donsig: You posted 7xxx posts here and did not know Offa's spread sheet!??!
There are many unknown areas (or areas of the unknowing
) in civilvania...
However that spread sheet is just a planning tool. We will have to watch commerce and luxuries on our own, the chance of making mistakes would be much to high otherwise. And: A fool with a tool is still a fool.
Note: Even the Science column is not automated, I put the values there manually - just till turn 20 or so. Corresponding reliable they are...
and: change "sea" to "lake" please. Old German mistake, that.
Don't rely too much on that plan but validate it every single turn against the "reality"
I'd also be very surprised to find our worker discovering something that would change our plan for turn 0. I'd like to approximate its chance to 0.0001%. I trust you to stop in such a case and wait for our input. In all other 100% (rounded) cases I would just:
0. (optional) check F7, F8, F11 to discover cheats early on - and see if our first rival settled in place.
1. rename, move the worker,
2. settle in place, name the town,
3. work the cow,
4. set science to 100%,
5. set research to pottery and
6. post screenshot and save.