YoungEagle
Chieftain
I've been experimenting with waging an offensive war in a Democracy, trying to minimize the effects of war weariness. In my current C3C v1.15 game as the Ottomans, I'm at war with Arabia. Both of us are researching modern techs.
With this in mind, I have 2 questions.
1. Is the AI able to secure strategic resources when I have bombed that tile to no improvements?
Since I'm trying to minimize war weariness - I'm using bombers and stealth bombers to deny the AI it's strategic resources. Here is what is happening... I bomb a tile with rubber until every unit is killed, then I bomb the rails and the roads. Next turn I check, not by sight but with the "bomb" cursor - to see if that tile can be bombed again. If so, I bomb the road they have rebuilt on their last turn. This goes on and on. I bomb - they reroad - I bomb - they reroad. Is this doing any good? Are they able to secure that resource each turn and build modern units or not?
2. Can paratroopers land directly on a city tile if that city has no defense?
I have a beachhead city in mind for invasion. It is centrally located in the middle of their continent- but it's in the back of a narrow bay. My issue is that my transports will end their turn in enemy territory before I can get to the city (bad for war weariness). If I kill all the defenders with my bombers, can I para-drop onto that defensless city tile?
With this in mind, I have 2 questions.
1. Is the AI able to secure strategic resources when I have bombed that tile to no improvements?
Since I'm trying to minimize war weariness - I'm using bombers and stealth bombers to deny the AI it's strategic resources. Here is what is happening... I bomb a tile with rubber until every unit is killed, then I bomb the rails and the roads. Next turn I check, not by sight but with the "bomb" cursor - to see if that tile can be bombed again. If so, I bomb the road they have rebuilt on their last turn. This goes on and on. I bomb - they reroad - I bomb - they reroad. Is this doing any good? Are they able to secure that resource each turn and build modern units or not?
2. Can paratroopers land directly on a city tile if that city has no defense?
I have a beachhead city in mind for invasion. It is centrally located in the middle of their continent- but it's in the back of a narrow bay. My issue is that my transports will end their turn in enemy territory before I can get to the city (bad for war weariness). If I kill all the defenders with my bombers, can I para-drop onto that defensless city tile?