I'm at the point now where I'm trying to play odd groups of settings to keep things interesting. I chose this combination (Huge/Continents/Standard) as I think . . .
- Huge/Standard nerfs DomV - still possible of course, but quite a bit slower to get to everyone
- Continents nerfs Sacred Sites, at least relative to Pangea. (Yes, this means I'm interested in strategy at lower levels than just Deity, although Deity strategy is interesting too.)
- Huge seems to require some strategy alteration for "optimal" play. (I'm sure a 4-city Tradition empire can still win, but seems less likely to be fastest.)
Thoughts? I've mainly been playing with Egypt so far, and seem to be getting better results with a delayed sprawl - a traditional Tall empire seemed limited to turtling strategies by the Industrial Age, and an early sprawl was having trouble keeping up in tech around the Renaissance. (I imagine that would have worked itself out once the sprawl matured, but I felt too vulnerable to play it out.)
Also, at least at lower difficulties where a Modern or Atomic Age CV is feasible, I'm still finding SS to outshine Jesuit - particularly if it means I can slip the Tradition opener in before Collective Rule -> Reformation. Assertion: I'm happier to end up with Jesuit if I wanted SS than to end up with SS if I wanted Jesuit, so a (non ICS) gameplan that's based on SS can afford to get to the Reformation a bit slower. Given I'm always sprawling with Liberty on Huge, Glory of God might come in handy for music bombs before finishing Aesthetics or Engineer bulbing things like Broadway/Eiffel, but, again at lower difficulties, I think I'll be winning before the Modern age wonders become important.
- Huge/Standard nerfs DomV - still possible of course, but quite a bit slower to get to everyone
- Continents nerfs Sacred Sites, at least relative to Pangea. (Yes, this means I'm interested in strategy at lower levels than just Deity, although Deity strategy is interesting too.)
- Huge seems to require some strategy alteration for "optimal" play. (I'm sure a 4-city Tradition empire can still win, but seems less likely to be fastest.)
Thoughts? I've mainly been playing with Egypt so far, and seem to be getting better results with a delayed sprawl - a traditional Tall empire seemed limited to turtling strategies by the Industrial Age, and an early sprawl was having trouble keeping up in tech around the Renaissance. (I imagine that would have worked itself out once the sprawl matured, but I felt too vulnerable to play it out.)
Also, at least at lower difficulties where a Modern or Atomic Age CV is feasible, I'm still finding SS to outshine Jesuit - particularly if it means I can slip the Tradition opener in before Collective Rule -> Reformation. Assertion: I'm happier to end up with Jesuit if I wanted SS than to end up with SS if I wanted Jesuit, so a (non ICS) gameplan that's based on SS can afford to get to the Reformation a bit slower. Given I'm always sprawling with Liberty on Huge, Glory of God might come in handy for music bombs before finishing Aesthetics or Engineer bulbing things like Broadway/Eiffel, but, again at lower difficulties, I think I'll be winning before the Modern age wonders become important.