Hickman888
Prince
A couple of follow up questions:Thank you for the great mod! I've been playing it infrequently since it's conception and find myself coming back to it every few years.
I have a suggestion regarding the discussed possibility for nomadic civilizations.
I think it would be best to keep the amount of new features to a minimum, that is why I would suggest adding only one new type of settlement, the Nomadic Camp.
The Nomadic Camp would function like a city in most ways except two: it doesn't exert cultural influence (so no cultural borders) and it doesn't work individual tiles, instead it would gain the combined yields of all the plain tiles in its area.
As such it would only benefit from grazeland (so plain steppe, grassland etc.), and also from camp and pasture resources (game and cattle), and oases. Improvements would not benefit it, which would encourage pillaging.
Nomadic Camp should be mobile in the sense it can be relocated (turning it to a nomadic settler unit), but moving it should mostly be necessary when securing better grazing grounds or retreating from invaders.
The only way to get a Nomadic Camp should be training a settler unit from another Nomadic Camp or spawning with one. If the location of a Nomadic Camp is covered by cultural influence, it would need to relocate (or turn to a normal city if it is the owner's culture).
The Nomadic Camp should have its own (limited) roster of "buildings", conceptually themed to be "nomadic" or "tribal" (eg. Horse Breeder: increased yields from horse resources, free Mobility promotion for new horse units). Population size should influence how many "buildings" one Nomadic Camp can sustain.
In terms of production or science the Nomadic Camp should not be able to compete with well-developed cities. It should however allow for nomads to thrive in areas with few resources but lots of land for grazing (eg. Central Asia, Arabia). Nomadic Camps should be able to produce high quality archers and horseunits quite efficiently but lose their competitive edge towards the end of the game period. Their habitats should be organically slowly occupied by sedentary populations.
Therefore there wouldn't be any inherent difference between a sedentary and a nomadic civilization. Some civilizations (the Turks, Mongols, Arabs, also barbarians and independents) would spawn with Nomadic Camps and acquire regular cities through conquest. Then they would rule both sedentary and nomadic populations side by side until possibly loosing their nomadic settlements alltogether (either voluntarily or to foreign conquest) and become fully sedentary.
Disregarding my suggestions, I am interested if there are indeed plans to feature nomads in some form or the other in the upcoming bigger map. Thank you!
1.) Other than hostile armies, how do we incentivize a Nomadic Camp to stay mobile? What’s to stop a player from finding a fruitful area, and parking their Nomadic Camp there, permanently? In the game Humankind, there are a couple of nomadic cultures. And for these nomadic cultures, there are Curiosities that continuously spawn randomly on the map, only available to them. It’s like an ongoing goody hut search. I think that would be a good addition, to keep the Nomadic Camp mobile.
2.) Would you propose a way for Nomadic Camps to settle into permanent cities? I haven’t thought too much about it, but maybe a civilization that is still in the starting six civics (Chiefdom, Authority, Traditionalism, Reciprocity, Animism, Sovereignty) could be considered “nomadic”. And once they adopt any civic, they would have to begin the process of planting permanent cities. (Maybe an exception could be made for the Conquest civic.) And there is no way to return to any starting civic once switched away from.
Nomads: new mechanics and attributes
Following Leoreth suggestion, I’d like to start this thread so we can discuss new mechanics for nomadic civilizations/peoples, so we can represent them more properly, historically accurately and uniquely in relation to the more urban/sedentary civs. As stated before, this is an old question...
forums.civfanatics.com
Also wanted to let you know there is this thread if you are interested. Although I haven’t read through it in awhile, you might find some interesting ideas.