Suggestions and Requests

If you're going there, you could/should also include a "Right of Passage" for military units, which does not mean an actual alliance as a defensive pact, and which doesn't necessarily have to be mutually granted (you could pay for it, or demand it as a peace concession after war, for example).
 
Okay let's get real here though. My first reaction to removing military rights of passage from OB was that it would severely limit the ability of civs to wage war. But is there an actual example of wars between civs that did not share borders, excluding naval invasions?

Now I'm not so sure, and limiting OBs to naval and civilian units might be a good idea after all.
 
How about the crusades?

Granted, in real life most troops would be transported by ships, but in the game, where loading and unloading for human players is cumbersome, and where the AI has problems with naval invasions, it might be useful.

Finally, there's this spanish road that went through northern Italy, Switzerland (and France?) that supplied (troops? provisions?) to the Spanish Netherlands during some war, but I can't remember the name of the road nor in which war it was used. Not very useful, but maybe someone will remember the name and what exactly it was.

Later...

Got it now: http://en.wikipedia.org/wiki/Spanish_Road
Weird that I literally wrote "spanish road" on google when I was looking for it earlier and this didn't come up, but all sort of information to travel on spanish roads. :/
 
Okay let's get real here though. My first reaction to removing military rights of passage from OB was that it would severely limit the ability of civs to wage war. But is there an actual example of wars between civs that did not share borders, excluding naval invasions?
What about when multiple civs are at war? I've had plenty of games where I've marched through allied land to get to the front. Also had vassals walk through my land to get to the front (I can walk through their land without OB, but I don't think they can go through mine without it).
 
There were active land wars between states which did not share borders, usually as parts of a coalition (e.g. Russia vs. Prussia in the Seven Years War).
 
I think that the military units should be able to cross borders, no matter what. There's a few examples of soldiers crossing borders to reach places, but more importantly if an ally needs defending in his cities, you could station a couple of your units there to protect them.
 
Right, but in these situations that you guys (Lone Wolf & 2015) are mentioning, troops are crossing allied territory; I'm saying that they should be able to cross neutral territory as well. If not for historical reasons, at least to ease troop movements in the game.
 
Okay let's get real here though. My first reaction to removing military rights of passage from OB was that it would severely limit the ability of civs to wage war. But is there an actual example of wars between civs that did not share borders, excluding naval invasions?

Now I'm not so sure, and limiting OBs to naval and civilian units might be a good idea after all.

World War II example enough?

http://en.wikipedia.org/wiki/Transit_of_German_troops_through_Finland_and_Sweden

http://en.wikipedia.org/wiki/Burma_Railway

In classical/medieval times things were a bit less complicated.. troops just went wherever they wanted.. the main issue is being able to supply an army..

Which brings up something someone else already brought up.. the idea of 'artrition' if you have units in territory that isn't yours or which you have alliances with, your units take damage until they evtually die..
this could especially apply to regions like desert/tundra/arctic.. that way natural borders in real life would be borders in the game..
the same could apply to shipping, which would prevent the lone caravel from discovering the world without ever goig back home, the small island 'naval bases'(mentioned in another post) would also make much more sense..

I see many advantages to the game which could be achieved by altering the current simplified 'OB' mechanic..
 
Without attrition, the result will be less realistic than the current OB mechanics, and programming the AI to understand attrition would likely be a pain from a technical and conceptual points of view.
 

Sweden is a bad example. It was a one time deal, violation of international law, shameful page in Swedish history, and rather exception, not a rule.


Norwegian campaign was initiated because Nazis were sure that British will violate Norwegian neutrality and will severe Swedish Iron transports to Germany via Norwegian ports.

Thailand does not even sound like a valid example. Thailand officially adopted a position of neutrality until it was invaded by Japan in December 1941. At the start of the Pacific War, the Japanese Empire leaned on the Thais to allow passage of Japanese troops to invade British-held Malaya and Burma. Though this was not popular with much of the Thai population, the Thai government under Plaek Phibunsongkhram (known simply as Phibun) considered it preferable to cooperate with the Japanese than to fight them. After Thailand agreed to let Japanese troops pass their country, Thailand declared war on the Allies.

In fact Leoreth needs to ask for another example -- if any country was happy with opening borders with both belligerent neighbors that fought each other on that neutral land! A situation which is happening in every game of Civ we play :crazyeye:
 
In fact Leoreth needs to ask for another example -- if any country was happy with opening borders with both belligerent neighbors that fought each other on that neutral land! A situation which is happening in every game of Civ we play :crazyeye:

Hear hear, I want to see historical examples of that.
 
However, Civilization has about 30 civilisations tops. Our world has more than 100.
 
Do you think this explains the Indian Unique Power better than the current Text?
Code:
Current		<Tag>TXT_KEY_UP_IND2</Tag>
		<English>Specialists create one extra [ICON_HEALTHY]</English>

New		<Tag>TXT_KEY_UP_IND2</Tag>
		<English>+1[ICON_HEALTHY] per Hired Specialist</English>
 
I don't like sentences that begin with a plus sign.
 
Then "One extra health per hired specialist" ?
 
Maybe add "Cities receive" which makes it

Cities receive +1[ICON_HEALTHY] per Hired Specialist
 
The popup is created as soon as the civ has spawned, but since every civ that spawns after you is after you in the civ list the popup only shows up in your next turn.
 
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