Libertarian
Pansophist
- Joined
- Nov 1, 2001
- Messages
- 186
Rest assured that most of us hold you fine people in the highest regard. Much respect and admiration for you and your team on A SPLENDID JOB WELL DONE!
[...applause for Firaxis developers...]
We know that you have a lot of work cut out for you. There's only so much a person can do in a day. If you wouldn't mind, please log the suggestions made in this thread, and review them when you have the time. Thanks.
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Thanks for putting in so much work, giving us so many hours of joy. And please don't patch the corruption thing. It's well designed. I realize that y'all spend a lot more time at Apolyton than here, but maybe one of you will see this.
All the best from your fans!
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Anyone is welcome to post respectful suggestions in this thread. I would ask moderators in advance please to purge any and all rants and baseless complaints about not being handed victory on a silver platter.
[...applause for Firaxis developers...]
We know that you have a lot of work cut out for you. There's only so much a person can do in a day. If you wouldn't mind, please log the suggestions made in this thread, and review them when you have the time. Thanks.
-----
- You alread know about the major bugs, like air defence, so there's really no reason to go into those here.
- Ditto on the major oversights, like initial civilization placement and zooming in the editor and game.
- This one might be a bit difficult to implement, but is there any way that you could stop the program from jerking us away in the middle of a battle only to focus us on an irrelevant worker on the other side of the continent? A battle is a train of thought, and it's easily lost if you're pulled away from it.
- Could you have the program save the name changes we enter at the start of the game? Once we've entered our own name and what we want to call ourselves, it should be trivial to store and recall the information.
- Can you make critical information more readily available in certain areas where it's needed during modal operations (i.e., operations that must be completed before doing something else). For example, the Civilopedia ought to be accessible from everywhere. And during the negotions, it would be nice to be able to locate cities that you might want to trade. While on that screen, if you can't remember what the city was that you wanted, you have to back out of the deal, find it, and try again.
- Could you possibly, at least for the time being, update your site regularly with your progress on the major bug fixes. Even if only to tell us what you're working on. It would be a big help to know whether we should launch a whole new game, having entered the modern era without air defence, or whether a patch is imminent in the next day or two.
- Finally, here's a bug you might not have been told about. If you open the Science Advisor screen too early (before you've started an advance), the advisor forces you to select an advance and yet won't let you. So, you end up stuck there and have to CTRL-ALT-DELETE to get out.
Thanks for putting in so much work, giving us so many hours of joy. And please don't patch the corruption thing. It's well designed. I realize that y'all spend a lot more time at Apolyton than here, but maybe one of you will see this.
All the best from your fans!
-----
Anyone is welcome to post respectful suggestions in this thread. I would ask moderators in advance please to purge any and all rants and baseless complaints about not being handed victory on a silver platter.