Jabie
Wanted in Monte Carlo...
I'm not too sure if this is the right forum for adding suggestions to the game or not, so please forgive if I've posted in the wrong forum. Anyway here's my suggestions.
1) Add a "current version" list to the Civilopedia, so that you can check the current version, patch and media pack you are running at. This'll make it easier for the player and yourself to diagnose problems in the future. I'm guessing the XML files are granular enough to enable you to ship out a new XML file that overwrites the old one with each update.
2) A bug. I was playing the Amurites and cast their world spell with about 10 enhanced mana nodes and some fairly high level wizards. I was expecting to get an XP boost to help push Gavannon and chums into the stratosphere, but they seemed to all get frozen in level, and no longer showed their XP.
3) Another bug. The civilopedia is unfinished in a number of places. In some places it wasn't clear what any of the spells did and Body 3 didn't seem grant me any spells at all - maybe it should enhance the defensive strength of my summons or provide some kind of healing spell (although that's probably more in the domain of Life magic, to be honest)
4) A suggestion. The Grigori get a lot of Adventurers, which makes them a nice introductory tribe for new players - in fact I'd go so far to recommend them for the first game - but their alignment are fixed at Neutral and can't research adopt Order/AV to flip it, which is a bit awkward when you want to play a bunch of adventurers or a hive of villains. After all, just because you're an atheist doesn't mean that can't be virtuous or villainous.
I recommend two units - Envoy of Good and Envoy of Evil. These should be cheap National Units, limitted to one apiece and available by researching Ways of the Wise/Wicked and only available to the Grigori. They should have very low strength, high movement and only should only be available for construction whilst your alignment is Neutral. They should have one spell - Advise. This spell can only be used in the Grigori Capital City. Once this spell is cast, your alignment automatically flips to Good/Evil.
5) I understand that you're working on a new (final?) version called "Ice" Any hints on what you plan to include? It'd be nice to see some of the Espionage System from BtS - Rogues and intrigue seem to fit in well with the fantasy milieu.
1) Add a "current version" list to the Civilopedia, so that you can check the current version, patch and media pack you are running at. This'll make it easier for the player and yourself to diagnose problems in the future. I'm guessing the XML files are granular enough to enable you to ship out a new XML file that overwrites the old one with each update.
2) A bug. I was playing the Amurites and cast their world spell with about 10 enhanced mana nodes and some fairly high level wizards. I was expecting to get an XP boost to help push Gavannon and chums into the stratosphere, but they seemed to all get frozen in level, and no longer showed their XP.
3) Another bug. The civilopedia is unfinished in a number of places. In some places it wasn't clear what any of the spells did and Body 3 didn't seem grant me any spells at all - maybe it should enhance the defensive strength of my summons or provide some kind of healing spell (although that's probably more in the domain of Life magic, to be honest)
4) A suggestion. The Grigori get a lot of Adventurers, which makes them a nice introductory tribe for new players - in fact I'd go so far to recommend them for the first game - but their alignment are fixed at Neutral and can't research adopt Order/AV to flip it, which is a bit awkward when you want to play a bunch of adventurers or a hive of villains. After all, just because you're an atheist doesn't mean that can't be virtuous or villainous.
I recommend two units - Envoy of Good and Envoy of Evil. These should be cheap National Units, limitted to one apiece and available by researching Ways of the Wise/Wicked and only available to the Grigori. They should have very low strength, high movement and only should only be available for construction whilst your alignment is Neutral. They should have one spell - Advise. This spell can only be used in the Grigori Capital City. Once this spell is cast, your alignment automatically flips to Good/Evil.
5) I understand that you're working on a new (final?) version called "Ice" Any hints on what you plan to include? It'd be nice to see some of the Espionage System from BtS - Rogues and intrigue seem to fit in well with the fantasy milieu.