techumseh
Deity
This project is now in it's fourth year. I have had a number of activity spurts, but never got it to the point that it was ready for external play-testing. It's just the most difficult subject I've ever undertaken, and long breaks to restore enthusiasm have been needed. It's still not ready, but in the last 2 weeks I've made real progress.
I think I've solved the technical Hump/Lend-lease to China issues by dramatically simplifying the events, but much play-balance work remains. Otherwise, the human (British) player's job is made more interesting by basing reinforcements on researching technologies instead of having them arrive automatically on the historical turn. Each British division has its own tech. This provides incentive to build the research wonders available.
After a couple of run-throughs of the first few turns, there are many glitches already, so lots of fixing and tweaking is still ahead. But for the first time, my basic framework for the scenario is complete. But for those who are anxiously waiting, please don't hold your breath.
I think I've solved the technical Hump/Lend-lease to China issues by dramatically simplifying the events, but much play-balance work remains. Otherwise, the human (British) player's job is made more interesting by basing reinforcements on researching technologies instead of having them arrive automatically on the historical turn. Each British division has its own tech. This provides incentive to build the research wonders available.
After a couple of run-throughs of the first few turns, there are many glitches already, so lots of fixing and tweaking is still ahead. But for the first time, my basic framework for the scenario is complete. But for those who are anxiously waiting, please don't hold your breath.