nthexwn
Chieftain
In case you haven't seen it, this is for the BNW Steam Achievement: "Tear Down this Wall!" which requires you to "Force an AI player with the Order Ideology to switch to Freedom."
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I've spent a couple of days now trying to get this achievement, and it's driving me crazy! Here's how it generally goes:
Another thing I've tried:
In my most recent attempt, I managed to do this instead:
Here's a screenshot of my latest attempt (started in information era on quick to speed things up):
So what now? How am I supposed to make this happen? Has anybody else done it? What'd you do?
Argh!
-xwn
Update: I see on Steam that 0.2% of players have earned this achievement, which must mean it's possible, but how!? Has anybody seen an AI civ switch ideologies at all?
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I've spent a couple of days now trying to get this achievement, and it's driving me crazy! Here's how it generally goes:
- Game starts. Kick butt and generate tourism!
- Upon entering the modern era, pick the freedom ideology and if you're lucky one of the enemy civs will pick the order ideology.
- Culturally dominate the civ with the order ideology.
- The enemy civ will get a lot of unhappiness upon reaching the "Revolutionary Wave" state of public opinion (based on pressure from freedom).
- Barbarian uprisings will begin spawning near one of the enemy civ's cities.
- The city will revolt and become yours.
- Because the enemy civ's public opinion happiness modifier is based on population, less unhappiness will be generated from ideological pressure.
- The enemy civ's unhappiness will climb back up above -20 and will no longer be eligible for revolt.
- Gift the city back to the enemy civ, causing them to become unhappy again.
- Repeat flip-flopping, but they'll never actually change ideologies.
Another thing I've tried:
- Build a dozen really terrible cities (on tundra or desert).
- Gift them to the sucker civilization in an attempt to generate unhappiness.
- Watch the enemy civilization burn them all to the ground in order to break even.
- Accomplish nothing.
In my most recent attempt, I managed to do this instead:
- Conquer all but two remaining civs (one of which has chosen the order ideology).
- Take the capital of the order civ and leave it with one crappy city. Leave the capital of the other civ as their last city.
- Buff up the capital of the order civ by annexing it, burning down surrounding cities for space, expanding its borders, building farms, and feeding it food from caravans.
- Ban all luxury goods via world congress.
- Make peace with the order civ, and give them back their capital.
- Conquer the other civ (they don't need to hold their capital any more to prevent a domination win because the order civ now has their capital back).
- Watch the order civ self-destruct from unhappiness generated by extremely large population in the capital.
- The order civ will wimp out and you'll get their former last city from revolt (if you didn't already conquer it after giving them back their capital).
- If you're lucky, there will still be enough unhappiness generated in their buffed up capital to maintain -20 total happiness or lower (and they can't give it away).
- The capital of the order civ will sit there indefinitely generating hordes of barbarians.
- The enemy civ still won't switch ideologies, even after 100 turns or so.
- Eventually the barbarians will pillage the farms, or the civ will do stupid things like building trading posts, and their capital population will dwindle. They'll also get all the happiness policies after a while and bring themselves back up above -20 unhappiness despite your best efforts.
- Get super frustrated and make a post about it.
Here's a screenshot of my latest attempt (started in information era on quick to speed things up):
Spoiler :
So what now? How am I supposed to make this happen? Has anybody else done it? What'd you do?
Argh!
-xwn
Update: I see on Steam that 0.2% of players have earned this achievement, which must mean it's possible, but how!? Has anybody seen an AI civ switch ideologies at all?