I second the rudder tech. We need to move some of the naval units around a bit as some are not that useful at the moment.
To repost back from page 7, this was what I had in mind for Rudder:
Rudder (Medieval Era)
Location: X35 Y19
Cost: 700 (equals Theology)
Req Techs: Ship Building AND Smithing
Leads to: Compass
Altered Techs
Compass
Req Techs: Clockworks AND Education AND Rudder
This puts Rudder at the very beginning of the Medieval Era.