Fellow Mayan Fanaticans, Jaguars, Panthers and Pussycats
I may be this revered nations Enfant Terrible, but I am your warchild, your prodigal son and your tenacious Panther to lead the Province of Tikal through these difficult times. My primary objective in this roles, is to recognize this provinces role in the grander picture, and assure we meet the needed production
quotas for the City of God plan and our defense plan at the most expedient manner possible.
I can summarize my vision for turn 125-150 in the following manner, recognizing the binding City of God Poll and our intention to beat Brazuca.
Turn 125-130 Fulfill production targets, optimize tile management and tile improvent in order to meet production targets for invasion plan.
Ryttyla and Savannah producing Galleys, Fanatazuma producing Catapult.
Khazad Dûm (at this stage temple and city walls) to produce barracks.
Kamina (at this stage harbor) to produce barrack.
Turn 130-140 Gear production/tile management to build defense units and defense city improvements. This period will see the last generation of ancient infantry produced.
Fanatazuma, 15 shields p t: 5 swordsmen produced every 2nd turn
Ryttyla and Savanna 10 shields p t: 10 Spearmen produced for KD total
Kamina: 2 Catapults
KD: 3 spearmen
Turn 140-150 Forbidden Palace, Golden Age due to landing and increase production, coupled with acquiring Feudalism, allows us to mass produce a medieval follow up army to go northwards through DMZ (medieval infantry and pikemen, later knights).
Fanatazuma will at this time be capable of running out 15 shields per turn, or a new pikeman every 2nd turn, or a medieval infantry at every 3 turn, adding in scientists or taxmen on occasions.
Ryttyla and Savanna, at 10 shields per turn, will pour out a pikeman every 3 turn, or a medieval infantry every 4 turn.
Kamina and Khazad Dum, both with city walls and barracks, KD with temple as well, will at this time be producing about 8 shields per turn, producing 2 medieval infantry in the 10 turn period, accelerating to horsemen if absolutely needed last minute.
Turn 140-150 represents a full medieval army production of about 440 shields.
This can be broken down to:
8 PikemenX30shields (240)
5 Medieval InfantryX40Shields (200)
*Given advance warning on Immortal Advance.
I will also add some mines in 2 mountain and 3 hill tiles, as well as 2-3 plains tiles and one grassland tile.
I am certain these will hold the line in Term VI, during the immortal onslaught.
5 Medieval Infantry
5 Swordsmen
8 Pikemen
13 spearmen
2 catapults
Note: Golden Age and Forbidden Palace are not counted in, but may add 20 % to the above mentioned force in production ratio.
add 4 Ancient Cavalry and horsemen from Equestria for cavalry support.