Ok, I have looked at the save.
The Mongols are at war with you.
They appear to be running their espionage slider at their maximum of 20% (AI can't go higher than this) and putting all the points against you.
Earlier when you were viewing their cities with ease, they put their espionage points against another AI and thus your costs stayed the same.
That changed when they put their espionage spending towards you after the war started.
Here are turns 368 and 369.
Can See Demographics went from 667
to 700
in the capital of Khuree.
Passive Mission Costs are governed by the formula:
Base Factor * (100+How much they have against you) * Modifiers
Base Factors for Passive Missions
Demographics=0.3
City Visibility=1.2
Investigate=2
See Research=0.75
In comparison, Can See Demographics and Can See Research are only affected by __% Cost and Counterespionage mission by AI Spy modifiers.
On Turn 368, the Mongols had 0.3*(100+ ??? espionage) * modifiers (this would be 99% from _% Cost assuming no AI counterespionage mission is in effect) = 667
against you.
0.3*(100 + x) * 0.99 = 667
(100 + x) = 2245
x = 2145
So the Mongols had around 2145
built up against you on Turn 368.
On Turn 369 the Mongols had 0.3*(100+ ??? espionage) * modifiers (this would be 99% from _% Cost assuming no AI counterespionage mission is in effect) = 700
against you.
0.3*(100 + x) * 0.99 = 700
(100 + x) = 2356
x = 2256
And then the Mongols had around 2256
built up against you on Turn 369.
This does not appear correct.
I don't see how 6 medium cities can generate 111
per turn against you with only 20%
slider.
..
Oh!
The Mongols have run a counterespionage mission against you (+100% costs until it runs out)
The mod must have fixed it so the AI is capable of it now.
That explains the massive jump in costs from 2100 to 3900 for you.
They did a counterespionage mission and the costs doubled for you.
They also spent some points on the mission, so it became 3900 and not 4200.
0.3*(100 + x) * 0.99 * 2 = 667
(100 + x) = 1122
x = 1022
0.3*(100 + x) * 0.99 * 2 = 700
(100 + x) = 1178
x = 1078
1078-1022 =
56 per turn that the Mongols are spending on you.
The
Mongols also appear to have settled their Great Spy that was born giving a big +
per turn increase.
I hope that answers your question.
The AI can't really gain more than 56
per turn against you due to the slider not going above 20%.
I'd say wait for the counterespionage mission to run out in 10 turns? (not sure about the length in the mod) and the costs should go back to normal.
It is 10 turns for normal speed, 15 turns for epic speed, and 30 turns for marathon speed on unmodded civ 4.
Inspect City has a built-in cost modifier of double, so you must spend 112
per turn on the Mongols to look into their cities once you spend enough to catch up.
The counter espionage mission against you has doubled the cost again.
Once you regain the ability to Inspect City, the cost is 56 * 4 = 224
per turn.
I would honestly give up trying to spend enough to inspect the Mongol cities.
I would also consider retreating your spies since they are in great danger of dying each turn due to counter espionage and closed borders.
If they are performing strategically important missions or giving important vision, keep them in place and hope they don't die.