NothingBesideRemains
Warlord
- Joined
- May 14, 2021
- Messages
- 113
Ahhh, with the EP cloning? I hadn't seen mention of that anywhere.
Basic tactic would be, on a duel-continent map traversible by galley:
1) build GW, get CH's (Sumeria would be good)
2) dominate opponent AI down to a single city on your continent.
3) infiltrate the city with 2 g-spys (should do math, 3 might be needed but i doubt if if you get your bonuses correct. 1 might be enough? but dont think so).
4) cease fire
4) Gift 4 cities on other continent to the AI.
5) AI1 creates new colony on new continent (AI 2).
6) Gift a new city (1st legendary) on your continent, near your capital, to AI 1. This city should have a theater to run artists, and enough food to run those 2 artists. It will become your first legendary city.
6) Redeclare on AI1. Capture the original infiltrated city.
8) Blockade your gifted 1st legendary city, and cover land tiles with food, so AI has no choice but to run artists, eventually producing a great artist who will (hopefully) culture bomb.
9) Keep running infiltrate culture spy missions at this city until it naturally gets to legendary status.
10) capture your new legendary city, wiping out AI 1. Then sign peace with AI2.
11) gift 4 cities on your mainland to AI2 (2 can be junk, 2 of which should be theater cities which can run artists again - they will become your 2nd and 3rd infiltrated cities).
12) AI2 splits off its 4 cities on your continent into colony AI3.
13) Declare war, and recapture one of the 2 theater cities you just made. Gift it back to AI2.
14) Redeclare war. Starve both cities into producing great artists.
15) Run spy infiltrate culture spy missions against each, until they also become legendary.
16) Capture and win culture.
Meanwhile, research to music and try to get great artists yourself, maybe caste and golden age or maybe just off of the theater artists. culture bomb when you can so your spy missions have higher incidental culture added.
Be careful of keeping religion the same, and open borders would be nice to reduce costs but that would depend on whether you need to be at war while running missions.
Basic tactic would be, on a duel-continent map traversible by galley:
1) build GW, get CH's (Sumeria would be good)
2) dominate opponent AI down to a single city on your continent.
3) infiltrate the city with 2 g-spys (should do math, 3 might be needed but i doubt if if you get your bonuses correct. 1 might be enough? but dont think so).
4) cease fire
4) Gift 4 cities on other continent to the AI.
5) AI1 creates new colony on new continent (AI 2).
6) Gift a new city (1st legendary) on your continent, near your capital, to AI 1. This city should have a theater to run artists, and enough food to run those 2 artists. It will become your first legendary city.
6) Redeclare on AI1. Capture the original infiltrated city.
8) Blockade your gifted 1st legendary city, and cover land tiles with food, so AI has no choice but to run artists, eventually producing a great artist who will (hopefully) culture bomb.
9) Keep running infiltrate culture spy missions at this city until it naturally gets to legendary status.
10) capture your new legendary city, wiping out AI 1. Then sign peace with AI2.
11) gift 4 cities on your mainland to AI2 (2 can be junk, 2 of which should be theater cities which can run artists again - they will become your 2nd and 3rd infiltrated cities).
12) AI2 splits off its 4 cities on your continent into colony AI3.
13) Declare war, and recapture one of the 2 theater cities you just made. Gift it back to AI2.
14) Redeclare war. Starve both cities into producing great artists.
15) Run spy infiltrate culture spy missions against each, until they also become legendary.
16) Capture and win culture.
Meanwhile, research to music and try to get great artists yourself, maybe caste and golden age or maybe just off of the theater artists. culture bomb when you can so your spy missions have higher incidental culture added.
Be careful of keeping religion the same, and open borders would be nice to reduce costs but that would depend on whether you need to be at war while running missions.