turn 155 is payback day.
I'd like to get 6-7 frigates at the very first possible moment. So I'd like to time their production.
If we run full science from now (turn 144) we will get:
Metallurgy #148 (~1220 left @ 305bpt = 4 turns)
Magnetism #154 (2040 @ 340bpt = 6 turns)
Frigates #155 (60 shields)
So it's time to time some prebuilds.
I'd like frigates from the following towns:
1. The Admirality (first in war, first in peace - last in the American League ) 10spt, start prebuild in #149 (horses in between?)
2. The Ways 5spt, start prebuild, short rush to longbow in #151
3. The Pier 6spt, start prebuild in #145
4. The New Yard 4spt, short rush to LB in #150
5. TheShallows Whale Pond 1spt, prebuild now, cash rush in #154
6. The Marina 1spt, prebuild now, cash rush in #154
7. Chamsuri's Cove 3spt, prebuild now, cash rush in #154
The Marina and The Shallows should switch to prebuilds now.
The New Yard could also switch to prebuild now, slowing down production slightly (34 shields needed @4spt) to spare ~120g (at cost of the lib worth 3bpt)
I'd like to get 6-7 frigates at the very first possible moment. So I'd like to time their production.
If we run full science from now (turn 144) we will get:
Metallurgy #148 (~1220 left @ 305bpt = 4 turns)
Magnetism #154 (2040 @ 340bpt = 6 turns)
Frigates #155 (60 shields)
So it's time to time some prebuilds.
I'd like frigates from the following towns:
1. The Admirality (first in war, first in peace - last in the American League ) 10spt, start prebuild in #149 (horses in between?)
2. The Ways 5spt, start prebuild, short rush to longbow in #151
3. The Pier 6spt, start prebuild in #145
4. The New Yard 4spt, short rush to LB in #150
5. The
6. The Marina 1spt, prebuild now, cash rush in #154
7. Chamsuri's Cove 3spt, prebuild now, cash rush in #154
The Marina and The Shallows should switch to prebuilds now.
The New Yard could also switch to prebuild now, slowing down production slightly (34 shields needed @4spt) to spare ~120g (at cost of the lib worth 3bpt)