T217 Domination
I very much appreciated your write-up!
The positives were:
- Happiness when conquering was not a problem.
- Auto-razing cities crippled AIs immedately, and all of their former lands were immediately pillageable afterwards.
I think OCC might actually make DOM easier on balance.
The unit cap was by far the biggest problem.
Agreed. Your opening Tradition to get Hanging Gardens was brilliant. I never can war fast enough, but this one tip is almost enough to make me want to reply this map!
Although I grew my capital as much as I could I was at -70% production for the last 50 turns of the game. I couldn't see any way around this and lots of unit purchasing was necessary.
If you have your economy in order, and you are buying all the units you need, I suppose production being at -100% would not matter? I never had enough money and I let the unit cap hold me back.
You have to go back to the capital to upgrade units.
This was a huge pain point for me.
Tradition 1 for the auto growth to the desert hills and HG.
Honour 6 because Dom.
I argue vigorously that opening Tradition before Honor or Liberty just sets back your larger objectives -- but for OCC snagging HG is crucial. I did not get it in any of my plays!