stormtrooper412
Peacemongering Turtlesaur
The point was, I get boxed in before I can expand, kind of forcing me to go OCC
Civ is one of the most luck-distorted games that I have played. You do not depend on luck to do well, but it certainly plays a part in the flow of your game."Luck" Definition by Webster : the things that happen to a person because of chance : the accidental way things happen without being planned.
This is why I always say I do not believe in "luck" I believe in a plan. (IMO) I think Glory_7's game is a prime example that so called "luck" of anything in this game (ruins, Nat Wonders, building wonders... etc) in SP, no matter the level, has nothing to do with anything in this game. I have always believed that you can not just win but destroy, crush, annihilate (same word as destroy but sounds better IMO) the AI on any level no matter the map, civ, land, policy you choose, what ruins you find... etc. I would even go as far to say if you have the right tactics and knowledge you can overcome someones finish time even if they get more of the "luck" factors in the game. Knowledge equals skill and this is a skill game (IMO) (SKILL: the ability to do something that comes from training, experience, or practice!) and "luck" has nothing to do with it. That is to say if "luck" even really does exist. Ofcourse this is just my opinion and we are all free to choose what to believe.
So what? Everything except the names of the cities is clear, no?hey it's Рускии
Think about chess. None of the above applies to chess; the game is luck-free. It is just you, the board and rules, and the other person. And while the human opponent is supposedly smarter than a civ AI, the human opponent tends to make rational and logical decisions that you would expect, while civ AI is stupid and nonsensical, so you can't even predict what kind of stupidity it might do next. The same applies to many other games: humans, oddly enough, are easier to predict because you know they are going to perform an action that makes sense.
I play some other pc games, and even multiplayer action games have recently reduced "luck" (random) factors in their games to the mininum, so that players can rely on mechanical skill, game knowledge, and decision making more than RNG.
Of course, these things largely apply to civ (aside from mechanical skill), but there is still more randomness than in other games. I agree that it does not matter very much when you are a good player in general, but you also can't deny that early game in civ can be rather random. It is not to say that people who consistently perform well are just lucky, but to simply acknowledge that "luck" is one of the factors when you play.