need my speed
Rex Omnium Imperarium
For the first builder of the internet, +1 culture or +1 commerce in every city with power, per technology that other civilisations discover by building the internet (later on, if ever)?
Let's change the Internet project. Currently, it grants techs known by at least two civs to its owner. It can therefore be very powerful for any civ that is not very advanced, but it requires a very advanced tech and the tech tree makes it difficult to beeline anything, which means it is usually built by the civs who need it the least.
I have three suggestions:
1) Make it a per-civ project instead of a per-world project, possibly with a bonus for the first builder (extra culture? due to the worldwide cultural influence the Internet gave the US). This way, any civ that reaches Telecommunication can modernize rapidly.
2) Keep it per-world, but change the effect so that the owner gets techs discovered by two civs, and every civs gets techs discovered by X civs (where X could be half of the civs). This way, creating the Internet helps disperse knowledge to everyone.
3) Combine both (1) and (2) into a collaborative project, as suggested in the original post. Any civ who builds it gets the techs discovered by two civs, and every civ gets the techs known by X civs after Y civs have built the Internet.
These suggestions aim at decreasing the tech disparity that tends to exist at the end of the game, where many civs tend to be stuck in the Middle Ages or Renaissance. In real life, most technologies quickly diffuse to most countries that are not North Korea. In game, we rarely get communist China because China is still discovering the Scientific Method in 1974.
(Also, it is annoying that Great Engineers cannot rush-build the Internet. I know why that is, but the Internet is clearly an engineering feat, unlike say the United Nations. And we even have people like Tim Berners-Lee as GE names! And it would help less-advanced civs to have a shot at it.)
(Come to think of it, the UN should really be a project, not a wonder. It could be linked to Great Statesmen somehow.)
That's what I was thinking, unless it's already in game. Is it?The Great Firewall?
That's where I remember it from.It's a Wonder in Civ V.
No? What about it?
I came back from my vacation in the land-that-is-always-suggested-as-a-civ-but-is-too-small-to-work-well with an idea for a modern religious wonder:
Bahá'í Gardens (Tourism, requires Judaism, Islam and at least another religion in the city) [Ottoman/British/Israel]
No instability from religious disunity
Idea: This would allow representation of the Bahá'í faith, which emphasizes the truth of all religions. It could be another effect related to having multiple religions if this one is undesirable or already in use somewhere I'm not aware.
I'm guessing there's no art for this, and I realize that this will probably spell doom for this suggestion (maybe something could be worked from the oracle model, it looks similar to the Shrine of the Bab). So at least I'll try to make this post useful by discussing other wonder-related things.
I also wanted to give Jerusalem a modern wonder. I propose the Shrine of the book or the (and I know its in Haifa) The shrine of the Bab. This wonder can have priests give +1 science, reflecting the Bahai's belief about religion and science and the role of religious archeology in science; also making Jerusalem (with at least two shrines and two wonders) a very useful modern city.
Shrine of The Book
- All Priests and Settled Great Prophets in city produce +1
- +2 Scientist
- Double Production Speed With: Stone
- Tech Prerequisite: Tourism
- Other Requirements: Temple of Solomon
- Alternate Primary Effect: City ruins produce +200 When removed
- Discription: This Section of the Israel musuem houses the Dead Sea Scrolls, which date to the second century BC. And the and the Aleppo Codex, a 10th century manuscript. These texts are of great historical, religious, and linguistic significance, bringing tourists and scholars from around the world
- Reasoning: Gives Jerusalem, with it's two shrines and at least one religion oriented wonder, Plus any addtional temples (since it often has 3 or more religons), additional value in the Modern era, rewarding players for capturing a city that till this day is the center of much conflict.
Can someone please explain me the effect of Topkapi Palace? Extra production in newly conquered cities? How much is extra and how will that appear in my cities? For example as Arabia I just finished the Palace and then captured Madrid. After resistance was over Madrid had regular production based on tile yield, nothing extra