- Joined
- Mar 11, 2008
- Messages
- 25,162
Ok...I played a few turns, playing off the Pigstastic advice. And did it one better I think. The idea came to me as I moved the galley in position to drop off Woody. Since we are pretty much in scout mode still, might as well make absolutely sure we don't blow our wad on one bad direction. So I loaded up scout and plopped him on that island to the east.
More land was discovered. In fact the land looks more landmass-y. The musketeers only got a view of a lot more blue.
My plan would be to get the Musketeers over to the land to the east asap. Get the scout up there too after and he can head in an opposite direction. Plus it would keep the galley nearby for one turn in case Muskies prove that this is only another red-herring island.
Then send galley back for Medic and Warrior.
I'm building worker in Suck Island so we can at least get something useful out of it, even if we steal workers later. I considered settler but we may want to dump that city well before 33 turns.
More land was discovered. In fact the land looks more landmass-y. The musketeers only got a view of a lot more blue.
My plan would be to get the Musketeers over to the land to the east asap. Get the scout up there too after and he can head in an opposite direction. Plus it would keep the galley nearby for one turn in case Muskies prove that this is only another red-herring island.
Then send galley back for Medic and Warrior.
I'm building worker in Suck Island so we can at least get something useful out of it, even if we steal workers later. I considered settler but we may want to dump that city well before 33 turns.