Early Conquest seemed to be the most appealing idea after the last game, and no one voiced any opposition to it.
Since most of us (I think) are inexperienced with this form of game, I decided to make things easier. It is a deity game, but I've eliminated restarts (I've also set the game to Bloodlust, but that shouldn't impact anything). Playing as purple will save us the trouble of worrying about our key civ.
Our starting techs are Horseback Riding and Bronze Working.
(1) 4000 BC: Move units.
(2) 3950 BC: Build Karakorum. With access to the Iron, I decide for the size 1 trick.
(3) 3900 BC: Begin Ceremonial Burial. Hut: Warrior Code.
(4) 3850 BC: …
(5) 3800 BC: …
(6) 3750 BC: …
(7) 3700 BC: Hut (31, 15): horsemen (supported).
(8) 3650 BC: Ignore hut, since I don’t want two units supported from Karakorum until settler is built.
(9) 3600 BC: …
(10) 3550 BC: start road on buffalo.
The settler in Karakorum should be done in a couple turns. I'm wondering if I should have, after finding the whale, abandoned the size 1 trick prospect and built another city. In any case, the second settler is roading the buffalo, and will be able to build a city on the coast in 4 turns. Given that it will take 4 turns to build the second city anyway, it might (not positive) be worth switching Karakorum to grassland and build up some food (finishing the settler as scheduled will get it to a new location 2 turns sooner, but delay will get the city 6 extra food).
There are two huts at the moment. I have the horseman waiting beside the one on the swamp, but I'm now thinking it might be better to wait until we build the second city before checking it out (at the moment, the chance of nomad is suppressed).
We have a massive amount of river; that will make great ICS. Remember that, since this is a normal sized map, we'll start feeling the riot factor after 4 cities, so we'll need extra warriors pretty soon.
I only played 10 turns since early conquest will (hopefully) be finished in substantially fewer turns than a typical succession game.
Since most of us (I think) are inexperienced with this form of game, I decided to make things easier. It is a deity game, but I've eliminated restarts (I've also set the game to Bloodlust, but that shouldn't impact anything). Playing as purple will save us the trouble of worrying about our key civ.
Our starting techs are Horseback Riding and Bronze Working.
(1) 4000 BC: Move units.
(2) 3950 BC: Build Karakorum. With access to the Iron, I decide for the size 1 trick.
(3) 3900 BC: Begin Ceremonial Burial. Hut: Warrior Code.
(4) 3850 BC: …
(5) 3800 BC: …
(6) 3750 BC: …
(7) 3700 BC: Hut (31, 15): horsemen (supported).
(8) 3650 BC: Ignore hut, since I don’t want two units supported from Karakorum until settler is built.
(9) 3600 BC: …
(10) 3550 BC: start road on buffalo.
The settler in Karakorum should be done in a couple turns. I'm wondering if I should have, after finding the whale, abandoned the size 1 trick prospect and built another city. In any case, the second settler is roading the buffalo, and will be able to build a city on the coast in 4 turns. Given that it will take 4 turns to build the second city anyway, it might (not positive) be worth switching Karakorum to grassland and build up some food (finishing the settler as scheduled will get it to a new location 2 turns sooner, but delay will get the city 6 extra food).
There are two huts at the moment. I have the horseman waiting beside the one on the swamp, but I'm now thinking it might be better to wait until we build the second city before checking it out (at the moment, the chance of nomad is suppressed).
We have a massive amount of river; that will make great ICS. Remember that, since this is a normal sized map, we'll start feeling the riot factor after 4 cities, so we'll need extra warriors pretty soon.
I only played 10 turns since early conquest will (hopefully) be finished in substantially fewer turns than a typical succession game.