Moriarte
Immortal
- Joined
- May 10, 2012
- Messages
- 2,444
Babylon is one of the best civs for domination victories, that is fairly obvious. I have been fiddling with this civilization for the past few days, trying to figure out the best way to play it. My preferred play style is to be engaged in wars from as early as possible without cooldowns. From this perspective i chose to beeline machinery and start from there. Below are some screenshots with description. Anyone interested in doing a Babylon run on deity might find these useful. Or, maybe, there is a better plan?
Anyway, i started exploring the map and found a culture ruin rather early, so that made me open tradition and build 3 scouts in a row. I am not sure if liberty would be a better option here, but by the time i opened tradition i was fairly sure no one is in dangerous proximity. After beelining writing i got my precious scientist, which was, indeed, settled on the wheat tile. William was kind enough to share one worker with me; we made peace around t.90, eventually. (white peace) I never declared on him since.
I did build the shrine, which gave me goddess of festivals, but that was it. I was only able to revive my religion dynamics well after t.100, when other civilizations started joining me in my peace crusade. Granary --> few bowmen and i began on two settlers.
I decided to construct a early National College after hard building two settlers in the capital. With some chopping and one rush bought library the NC was ready on turn 67, which was alright. Turn 67 is when i settled my final city to the north. At the same time i did produce (and rush bought) few bowmen here and there, which roamed around and found 3 barb quests for me. (maritime, militaristic, cultural) Having few wines to sell did simplify the task quite a bit.
The tech path was flowing through masonry, philosophy, mathematics, currency, engineering, guilds, and, finally, machinery.
As you can see from the turn times, Babylon can get to machinery insanely fast. The start isn't particularly powerful, so, with better dirt, this civ can be made to shine even brighter.
Common sense says i was better off going for education next, but i was tempted to try something unconventional and went for workshops to turn my empire into early powerhouse.
Meanhwile, Pedro stood no chance: he gave up two cities, hanging gardens, temple of artemis and perished.
Which sealed my diplomacy with the world. On turn 100 Hiawatha joins Attila to declare war on me. Luckily, Pedro died one turn before that and my army had to move just few tiles south to deal with the man. Taking Hiawatha's cities took a while, not because his mohawks were to difficult to deal with, but more along the lines of choke points filled with said mohawks. In any case a couple well placed citadels dealt with Hiawatha's spam.
While lazily progressing through Hiawatha's lands i did two things: beelined dynamite (oxford + GS) and pre-built roads to Marrakesh (north) and Amsterdam (west) so that two artillery armies can deal with the rest of AIs.
While the plan was flawless, the execution was rather dull, riddled with mistakes and plain old bad luck. First, the world fair diverted my attention (which i won, and, as a result, got protectionism 30 turns earlier than i would otherwise), then, few city states in sensitive locations joined my opposition so i had to divert parts of my armies, which made the whole thing a long slog. Besides, fed with Babylonian money, Attila declared on both Ethiopians and the Dutch, and succeded capturing most cities from these empires. After he became a runaway it took a while to fight the unit spam.
What looked like a sub t.200 win turned out a t.224 win.
My tech tree ended at combustion and two armies of logistics artilleries and landships suppressed the resistance. Culture path: full tradition --> full commerce --> rat. opener --> 3 in order. (happiness)
So, this is how it went. If you have any ideas/questions for Babylonian domination strategies or this particular game i posted, go ahead and join in the conversation.
Anyway, i started exploring the map and found a culture ruin rather early, so that made me open tradition and build 3 scouts in a row. I am not sure if liberty would be a better option here, but by the time i opened tradition i was fairly sure no one is in dangerous proximity. After beelining writing i got my precious scientist, which was, indeed, settled on the wheat tile. William was kind enough to share one worker with me; we made peace around t.90, eventually. (white peace) I never declared on him since.
I did build the shrine, which gave me goddess of festivals, but that was it. I was only able to revive my religion dynamics well after t.100, when other civilizations started joining me in my peace crusade. Granary --> few bowmen and i began on two settlers.
I decided to construct a early National College after hard building two settlers in the capital. With some chopping and one rush bought library the NC was ready on turn 67, which was alright. Turn 67 is when i settled my final city to the north. At the same time i did produce (and rush bought) few bowmen here and there, which roamed around and found 3 barb quests for me. (maritime, militaristic, cultural) Having few wines to sell did simplify the task quite a bit.
The tech path was flowing through masonry, philosophy, mathematics, currency, engineering, guilds, and, finally, machinery.
Spoiler :
As you can see from the turn times, Babylon can get to machinery insanely fast. The start isn't particularly powerful, so, with better dirt, this civ can be made to shine even brighter.
Common sense says i was better off going for education next, but i was tempted to try something unconventional and went for workshops to turn my empire into early powerhouse.
Meanhwile, Pedro stood no chance: he gave up two cities, hanging gardens, temple of artemis and perished.
Spoiler :
Which sealed my diplomacy with the world. On turn 100 Hiawatha joins Attila to declare war on me. Luckily, Pedro died one turn before that and my army had to move just few tiles south to deal with the man. Taking Hiawatha's cities took a while, not because his mohawks were to difficult to deal with, but more along the lines of choke points filled with said mohawks. In any case a couple well placed citadels dealt with Hiawatha's spam.
Spoiler :
While lazily progressing through Hiawatha's lands i did two things: beelined dynamite (oxford + GS) and pre-built roads to Marrakesh (north) and Amsterdam (west) so that two artillery armies can deal with the rest of AIs.
Spoiler :
While the plan was flawless, the execution was rather dull, riddled with mistakes and plain old bad luck. First, the world fair diverted my attention (which i won, and, as a result, got protectionism 30 turns earlier than i would otherwise), then, few city states in sensitive locations joined my opposition so i had to divert parts of my armies, which made the whole thing a long slog. Besides, fed with Babylonian money, Attila declared on both Ethiopians and the Dutch, and succeded capturing most cities from these empires. After he became a runaway it took a while to fight the unit spam.
What looked like a sub t.200 win turned out a t.224 win.
My tech tree ended at combustion and two armies of logistics artilleries and landships suppressed the resistance. Culture path: full tradition --> full commerce --> rat. opener --> 3 in order. (happiness)
Spoiler :
So, this is how it went. If you have any ideas/questions for Babylonian domination strategies or this particular game i posted, go ahead and join in the conversation.