Argh, it is causing a C++ error when displaying the animation in the pedia.
Code:
RuntimeError: unidentifiable C++ exception
I have had this problem with other resources and had to get rid of the animation or get someone to redo the graphics from the start.
Ok Try this Almond I changed the almonds DDS file to the name banana and used the banana.nif from the apple resource and deleted the almonds.nif file in the almond folder this does work in The Resource Mod so this my also work for you and I also changed Almond_CIV4ArtDefines_Bonus for this to work
<BonusArtInfo>
<Type>ART_DEF_BONUS_ALMONDS</Type>
<fScale>1.0</fScale>
<fInterfaceScale>1.5</fInterfaceScale>
<NIF>Modules/Resources/Almond/Art/Terrain/Resources/Almond/
Almonds.nif</NIF>
<KFM>Modules/Resources/Almond/Art/Terrain/Resources/Almond/Banana.kfm</KFM>
<SHADERNIF>Modules/Resources/Almond/Art/Terrain/Resources/Almond/
Almonds.nif</SHADERNIF>
<Button>Modules/Resources/Almond/Art/Interface/Buttons/WorldBuilder/Almond.dds</Button>
<FontButtonIndex>93</FontButtonIndex>
</BonusArtInfo>
to this
<BonusArtInfo>
<Type>ART_DEF_BONUS_ALMONDS</Type>
<fScale>1.0</fScale>
<fInterfaceScale>1.5</fInterfaceScale>
<NIF>Modules/Resources/Almond/Art/Terrain/Resources/Almond/
Banana.nif</NIF>
<KFM>Modules/Resources/Almond/Art/Terrain/Resources/Almond/Banana.kfm</KFM>
<SHADERNIF>Modules/Resources/Almond/Art/Terrain/Resources/Almond/
Banana.nif</SHADERNIF>
<Button>Modules/Resources/Almond/Art/Interface/Buttons/WorldBuilder/Almond.dds</Button>
<FontButtonIndex>93</FontButtonIndex>
</BonusArtInfo>
Now your FontButtonIndex # may be something other then #93 for almond in your mod