Weaken the research effort? Sorry ... could you explain further?
I think that we have to get Istanbul to do the bulk of our research from now on, and this is to be done by building and maturing Cottages, and popping Great Scientists, the first being for an Academy in Istanbul. At the moment, Istanbul is in a period of significant growth, and has three Cottages being worked up. I envisaged the following shorter-term improvements;
I see Istanbul continuing to push us toward our military technologies, while the rest of the empire does the 'muscle work' in raising and replenishing our army - at least until we've dealt with Egypt and Greece (and maybe eventually Mongolia?).:Spoiler :
We can easily build two more Grassland riverside Cottages, Farm that tile that will chain-irrigate fresh water to the Corn once we get Civil Service, and run two Scientists. There's still growth for extra citizens to work the Ivory tiles after that - esp. if we Farm/Plantation the Sugars. When the population gets quite large, we can whip out the Hammam for +2 and +2. As suggested, we could possibly put Cottages on some of the Ivory tiles or the Sugar tiles if we wanted for more .
Well, I thought you're implying NOT to run scientists / max research under some circumstances. This seemed questionable to me, as already in the previous save MM had both construction and machinery. Now I see he went for music, but this doesn't mean he mightnot be researching ENG right now... So, even if we fail with the military effort, I wouldn't be inclined to produce less bulbs in Ista till we ourselves get the ENG.
And, let me share an idea here: we might be very interested in trading Theo with him, he's giving right now CURR+SAIL+$10 (his max gold now; Ram is giving us the same techsw but +$20, so we might assume that MM will come up to the amount RAM is willing to give us: checking his proposal and waiting till MM gets to it, or till he stops ameliorating his offer, might be a good idea). The idea is not so much to get the SAIL for the seafood by Kara or the currency, which we might not be able to use efficiently as we need to start pumping those elecats ASAP, but to provide MM with the opportunity to start the Notre Dame and decrease his chances of building HS before we do. The one additional downhill might be that Ram gets the Theo from MM and uses it for +2exp (right now he seems to have nothing very much to offer to MM, but that will change very soon if he's not teching along the same path as MM). Please, share you thoughts on this by this evening; thanks!
With regards to cottages and farms: I agree that the grassland by the river should be farmed if we need it to get later +1f on the corn. However, we have - even without the already set-up farm to the West, which was quite useless effort BTW, just enough food to cover the deficient tiles (iirc that sugar provides at least +1f in addition to the gold). Now I am usually farming the likes of sugar till CAL - when i have the spare workerturns - to boost food and growth. It's this vs clearing jungle and mining around Ed, and clearing and farming around other cities. Please, share your thoughts on this as well; thanks!
All the rest is seconded, and all your thoughts and ideas are very helpful, and very much appreciated, Cam!
Now, a bit on the war effort: we have 45 turns till 1450 when we have to subjugate Alex, and 7 turns - if at 1500 we don't change yearspan of turn, I didn't check that at the time, sorry!, but I think it stays the same or is reduced to 5 years, that gives us 2 additional turns - to subjugate Ram.
What I see is that we are NOT dealing completely with Ram, but rather crippling him so that he has only 1-2 cities left AND turning onto Alex, while returning to Ram again with the new army built during the war with Alex. Even in this case, we have very few turns to build the army for Ram, to conquer whatever we need to, and move over the whole territory and conquer Alex. My guess is, we need to whip elecats as mad, no matter penalty or not. And again, I couldn't make the trick of double-whipping at the higher-cost units, is it possible there? Your thoughts on this are appreciated very much, as the whipping at least will definitely be in my turn, starting some three turns from my taking over...
I am planning to start playing this evening.