400AD (t1)
Besh: worker>worker
Besh axe moved towards Ista
Turfan spear moved towards Ankara, 2nd spear - towards Kara
Chariot moved to see whether Elephantine is in the North, then will go to Ankara
Sal has HA
Cyrus has both Alex and Sal as close friends
Ram has 7 cities (latest is Giza)
425 AD (t2)
MM switches to Bureau
Turfan axe moves towards Kara
450 AD (t3)
Sal wants ivory for cow: No
CONSTR> Mach (9t)
Gr Eng born in Thebes
MM doesn't want to trade MACH "just yet"
Ram has enough on his hads with all the other AIs
475 AD (t4) Ram needs our charity in the form of Theo: No
Ed: forge.cat
Ank whips library
One Mio souls
Ista spear moves towards Ankara
Kara axe moves to Ankara
Research goes down to 60% -> Mach now in 13 turns
Cyrus has HA
MM has war Elephant, Mach is not tradable
Alex is no more pleased with Ram's civic
500 AD (t5)
Mahabodhi bfal
Ankara: no temple> cat
Ram pleased with everytbody but us, cautious in our case
520 AD (t6)
Besh: worker>cat
Kara: barracks>phant
Besh's culture pops
Taoism fdl
Chariot in Ankara
Sal is pleased with us and ready to give us $190 for construction, but I decide to wait as much as fit
540 AD (t7)
Ed: cat>phant
Turfan whips forge
Ed cat moved towards Kara to help with Hapcap
Alex has HA
560 AD (t8)
Turfan: forge>cat
Ed whips phant
Alex considers KK his worst enemy
Sal now has only $180 to offer for Constr
Cyrus has gotten Machinery, but doesn't want to trade it
MM still doesn't sell Mach
Ram is pleased with us, even willing to trade Iron (of which he has two)
580 AD (t9)
Ed: phant>phant
Ram switches to Bureaucracy
Alex switches to OR
Ista whips Monastery
Research still kept at 60% thanks to Ista cottages and growth, but also some help from KK's former towns in the South. NO MONEY in nthe treasury, though
MM willing to trade Mach
After the latest discussion and return to save:
Theo to MM for Mach+$20 -> Eng in 18 turns
Theo to Sal for $180, to Alex for $100, to Cyrus for $110
Looks like MM has DR as it is not on our selling list when conversing with him
Research set at 100%-> Eng in 11 turns
600 AD (t10)
Ram declares on us
Besh: cat>phant, phant whipped
Ista: hammam replaced by phant
KK converts to Judaism
Ista: ciulture pop
Move chariot to Ram and back and see: from Alexandria a stack of HA+cat+2 chariots [I have later mixed up one of these witha a cat and wondered in my post where the cat has gone, well, now reading thru my notes I "solve" the mystery]
620 (t11)
Besh: phant>cat
Kara: phant>phant
Turf: cat>cat
Ista: Phant whipped
Kara: phant whipped
MM has ENG but is not trading it
640 AD (t12)
Ed: phant>cat
Kara: phant>cat
Ram gets ANOTHER GrEng within the last dozen turns
GrSc bfal
Ankara Phant kills cat in the stack (6.8/8)
Now I notice that we have iron after latest Ista culture pop
MM wants no trading around Eng
1 scientist starts running in Ista bringing Eng a turn closer than w/o him (8 instead of 9 turns)
Ista: no hammam, please>cat
660 AD (t13)
Ram's HA kills itself upon our Phant in Ankara the rest of the stack goes back (phant gets Medic I promo)
Ankara spear kills chariot by it (2.7/4)
Ram's galley has unloaded 2 HAs on the marble tile by Turfan
Phant moves into Turfan and from there - with 98.9% odds [!?!] kills one of the HA: we get a Great General: Scipio Africans (in Kara - I move him towards Ed where we might want a Military Academy, or from where Scipio can move to the budding army in Ankara
one more phant is moved by the tile w/ Ram's HA who can't go away if not running for his life towards the galley
A cat is moved into Turfan using1/2 move (I don't want to risk attacking the HA with the cat and the spear BUT I SEEM TO HAVE FORGOTTEN THAT THERE IS ONE MORE UNIT IN TURFAN: the wounded victorious phant. So it might worthwhile to try to kill the bastard with the spear then cat, but I still have my doubts as to the success of such an enterprise, and will consider the loss of one of these units not insignificant. Combo cat first, then spear also seems good - with some chances that the cat withdraws from battle: please, look first at the cat's promotions: I think I haven't set any, but am not sure) Worst case: both spear and cat dye, HA destroys mine, but maybe I am too conservative spear should be a good match for the HA: 8 vs 6 iirc, so, W, it's your call, to quote the wisest and mightiest...
Besh: cat>cat
Ista: cat> hammam (I leave it as no use of producing military unit there; I also leave the just-born Ista cat in place for the happicap)
Turf whips cat [wow, we will have an additional cat in Turf next turn: what it is with me guys?]
I haven't recorded my moving of units towards Ankara as well as the noble deeds of our workers: started chopping form the forest hill closest to Alex and intended to move chopping to the West through the southern Ottoman lands (couple of workers are in the North to ameliorate lands around Ed)
OK, my take on what are some of our priorities is in my previous post.
Let me also come up with a new idea: maybe mine the iron/pasture the 2nd horse and sell them for money inflow if someone is interested: we won't need the horse as everybody seems to have that usually quite rare animal (but don't sell it to KK TOO soon!!) and I am not sure about the Iron: we won't need it in the next 10 turns (is that how long we can't recall it back?!| but for pikes - iirc - that might come handy soon though... (well, on a second thought,moving the workers and tilting the tile might take too long esp. if the marble mine is gone - and we do need that marble to have some chances with the HS!!!)
BTW, I have gone beyond the 10 turns, and would have gone a couple more as I wanted to mop up the invadors but for Scipio's emergence. However, I have also double counted my turns twice yesterday: nightplaying doesn't seem to work very well with me...
Now, I can continue tomorrow, if you'd like me to: it's St George's Day, which happens to be the day of the BG army, - if what we have now can be called an army - and an official holiday, so feel free to burden me with some more responsibilities!!!
....