Things in Civilization IV which should be corrected, because they don't make sense

Do you think at least one thing should be corrected in Civilization IV?

  • Yes, I think there are things that should be corrected.

    Votes: 99 83.9%
  • No, everything is just fine.

    Votes: 19 16.1%

  • Total voters
    118
  • Poll closed .
Erm.. you do realize that it would then be impossible to found the first religion without wonders?

So if for some terrible reason the Great Prophet wonder cities are razed, thered never be a religion.

Well most early wonders give Great Prophet points, so it will be only a matter of time. Plus, some UBs also allow for training of Priest specialists. They could also mitigate it by letting Organized Religion civic set some Priest specialists.
 
You could also use the pagan temple mod, which true to its name lets you build a "pagan temple" that gets converted into the appropriate religious temple when a religion spreads to that city.
 
Well most early wonders give Great Prophet points, so it will be only a matter of time. Plus, some UBs also allow for training of Priest specialists. They could also mitigate it by letting Organized Religion civic set some Priest specialists.

So only saladin, egypt and the builders or artemis/oracle/stonehenge can found religions? Brilliant.

Even if there was an organized religion "hack" for priest specialists, it would also delay the founding of religions for a long time (unless a philosophical leader got both stonehenge and oracle)

You could also use the pagan temple mod, which true to its name lets you build a "pagan temple" that gets converted into the appropriate religious temple when a religion spreads to that city.

A mod is a mod is a mod. I'm not debating what mods should do (I think its great if mods do whatever, more fun when trying them out).. I'm just pointing out why the game mechanic martinus suggested is broken.
 
You wouldn't really need a Propphet.
The Pyramids could give you a Great Carpe... umm I mean Engineer to found Christianity :mischief:
 
You wouldn't really need a Propphet.
The Pyramids could give you a Great Carpe... umm I mean Engineer to found Christianity :mischief:

Haha, and a Great Scientist for Scientology? (Oh, wait, no I mean Great Merchant :lol: )

But martinus suggested
Martinus said:
And like corporations they should require a great person (namely, the great prophet) to found
Which is a broken game mechanic which would lead to the first religions being founded arount 500 BC - 1 AD (through wonder GPP)
 
That was a problem I always had with the pagan temple schema--religions were founded kind of late, relatively speaking.
 
Hunting, fishing and agriculture are "techs" you need to research after building a city at 4000bc even though they have existed in 10000bc
 
Numidian Cavalry should be a NUMIDIAN UU not a Carthaginian one. Since everyone hired them from Numidia... even the Romans.

'Fast Workers' are ridiculous, and to a lesser extent 'Camel Archers'.

Elite UUs, like the Praetorian and Navy SEAL should be changed to more commonly used things.

Macedonia shouldn't be included with Greece.

NAs should be split.

HRE should be Frankish civ instead.

And there are a few Civilopedia mistakes that should be fixed as well.

Oh, and India should be split.
 
I made this thread less than 14 hours ago, and it already has 47 replies! People clearly think that something is wrong, gallup is 45-9!

Grenadier should be a highly specialized city taking unit expensive as hell ( something like War elephants )

And I think that they should make collateral damage, because they often have wide destruction area. According to Wikipedia it was elite soldier unit, so it should cost much, I agree.

Vikings needs to be renamed to Scandinavia
HRE is dead in my corrections...
Native Americans are split up.
Poland is added.
Salt is a resource.

And many more.

About resources, Cotton should be added too. I like the split up thing too, there could be at least Iroquois (Hiawatha), Sioux (Sitting Bull, Red Cloud, Crazy Horse), Cheynne (Dog Soldier UU), Cherokee (Dragging Canoe) and Apache (Geronimo).

Vietnam as a civ. :joke:

Please, don't post about civs that should/shouldn't be in (I noticed it was a joke).

The Praetorian should be called the Legionary.
The Navy SEAL should be renamed to U.S. Marine.
England should be renamed to Britain.

While we're on that subject, what's the deal with the U.N. requiring Mass Media, or the Pentagon needing Assembly Line? They don't fit at all.

I remembered Legionary thing after creating this thread, and it should be corrected. Praetorians were (like everybody know) the guard of Roman Emperor, not soldiers that fought in the battlefields like Legionaries. By the way, a bit offtopic, I think Castra Praetoria should be added as WW.

Now that there is the choice of Religions on Religious tech I think more Religions should be added - at least double the number of Religion-founding techs so that there can be games without the standard mix. It becomes boring after awhile. Having 12 Religions to be founded by 6 techs would be cool. IMHO.

That should be done so, that only 7 would be used. Firaxis has tested it, and they say 7 is the optimal number of religions. It's also the number of corporations in BTS.

Radio is just a physics discovery, doesn't have anything to do with the programs on the radio. If you take the radio tech to mean that, well then well there's always "Talk radio" and news broadcasts..

The talk was about Rock 'n' Roll needing Music, not Radio needing Music.

Not before drama, but before music, sure... often.

What do I need music for if I don't want cathedrals and Cavalry are obsolete?

I often take as my first step beeline to Music to get the free Great Artist it gives.

So only saladin, egypt and the builders or artemis/oracle/stonehenge can found religions? Brilliant.

Even if there was an organized religion "hack" for priest specialists, it would also delay the founding of religions for a long time (unless a philosophical leader got both stonehenge and oracle)

There are more than those three to give Great Prophet points, Angkor Wat, Chichen Itza, Schwedagon Paya and The Spiral Minaret (Religion wonders not counted, because they go to founders). Or did you mean that those come too late, and everything is found when they give their first Great Prophets?
 
More things:

Immortal should replace Horse Archer or Knight, because they are Horseback Riding unit. If it would be HA replacement, it should need HR+BW and Horses+Copper/Iron. If it would be Knight replacement, it should have same requirements as Knight except it would accept Copper.

What I find really annoying, is the fact that Palace doesn't change it look when eras switch. Which nation has small wooden palace in use today?
 
* Units shouldn't advance after victory, not be able to move from one square adjacent to enemy to another also adjacent to enemy.
* Terrain should be more significant for the outcome of battles, battles should be more random.
 
I often take as my first step beeline to Music to get the free Great Artist it gives.
If you often get the free Great Artist from music by getting it before the AI, then either your priorities are wrong or youre playing prince difficulty or below. On Monarch/Emperor this simply doesn't generally factor in.


There are more than those three to give Great Prophet points, Angkor Wat, Chichen Itza, Schwedagon Paya and The Spiral Minaret (Religion wonders not counted, because they go to founders). Or did you mean that those come too late, and everything is found when they give their first Great Prophets?
They are wonders. Restricting religion to wonder builders is ridiculous.
 
The number of religions should be affected by map size. I think that 7 religions is too much for a Standard map, not mentioning Duel or Tiny maps.

The game should (random) gray out 2 religions on a Standard map. and even more on smaller maps.
Just like the number of Hit Singles you get, which also depends on mapsize.

It's ridiculous to have 7 religions on small map, as there are only 5 civs. Every civs will have his one religion and you don't get the bonus for sharing the same faith. It also makes it possible for later religions to get widespread, because maybe the early ones aren't in.
 
Few points on this:
1: Navy Seal is the American UU because it IS the highest most elite unit the US Arm forces have. And I am happy that they gave the US a ground unit this time.

2: Depending on the victory you want, music is a must tech. If you are going for a war victory, its a pointless tech. If you play culture only wins than its a must.

3: Roman UU should be Legionary. But I kind of understand that they were going for the "elite" swards-men in the Roman army.

4: Each leader in the game should have its own UU. Its silly for some nations with leaders centuries apart with the same UU. IE: Washington should have Minutemen(musketmen) for his UU, Roosevelt keeps the Seals. Cath should keep the cossacks while Stalin gets the T37(?) tank.
 
Few points on this:
1: Navy Seal is the American UU because it IS the highest most elite unit the US Arm forces have. And I am happy that they gave the US a ground unit this time.

Yeah, but it becomes silly when a player builds so many of them that almost the entire US armed forces is constituted by navy seals and artillery :lol:
 
That is no different than Cats and Prats.

Yeah that's no good either. But still.. The US should have US marines.. not navy seals. The marines are the defining american military branch for anyone who watched enough movies.
 
IMO I'd replace the Navy Seal with a UU that actually reflects America's rise and maintainance of power on the world stage. My two favourate replace ments would be the Sherman Tank (same strength as standard Armour but 25% cheaper) or a more powerful Aircraft Carrier (maybe one that can carry more planes).

While the Seals are powerful force, can't really credit them with single-handedly creating America's position in the world.
 
Bring back the defenseless arty and indirect artillery fire, I still dont understand how or why cats/trebs are so strong on their own, and you could actually have your naval units support you in an amphibious assault. If this was brought back I would be a very happy boy and would ask no more of the Civ team, well maybe. :D Maybe I'm a little bit of that civ conservative as well

Oh, and "Send in the marines"
 
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