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Things in Civilization IV which should be corrected, because they don't make sense

Do you think at least one thing should be corrected in Civilization IV?

  • Yes, I think there are things that should be corrected.

    Votes: 99 83.9%
  • No, everything is just fine.

    Votes: 19 16.1%

  • Total voters
    118
  • Poll closed .
The problem with leader-specific UUs is that many civs would need to get completely new UUs since the ones they have now do not correspond to any leader (e.g. Germans with a panzer or HRE with their unit).
 
I suppose you never had a bunch of amphibious gunships attacking your tanks from the sea? VERY overpowered.

Hmmm..why don't you move your tanks away from the coast then? What good are they doing there anyway? I hope you arent trying to defend your coastal cities with tanks.
 
Regarding using a GP to found a religion, what if Monuments allowed you to run a single Priest specialist? It seems to make the Monument a bit too useful, IMO, but it's a thought. Currently, building one has a fairly large opportunity cost, because it does nothing but pop your border, but if it also allowed you to run a decent specialist, it might be too mush of a no-brainer to build them. Stonehenge would also become much more attractive.
 
Hunting, fishing and agriculture are "techs" you need to research after building a city at 4000bc even though they have existed in 10000bc
This is very true!

Also the senseless killing of wild animals in the beginning of the game. I don't know what history book they read that in :rolleyes:. I understand if it was killing weak tribes or normades, but animals??? :crazyeye: What happened to political correctness :lol:.

Siege warfare has never worked well in civ4. You can stand outside a city in the early game for hundred of years in the early game with combat back and forth. In this way Civ (1+2) Call to Power much better.

There are some good additions to BtS like random events and pop-ups where you have to make a choice. Them I will really like and maybe I will even add some myself.
 
Also the senseless killing of wild animals in the beginning of the game. I don't know what history book they read that in :rolleyes:. I understand if it was killing weak tribes or normades, but animals??? :crazyeye: What happened to political correctness :lol:.

So it's more PC to kill weak and defenceless people than wild animals? :lol:

The wild animals part of the game is something they got really right, and it's a mechanic that works just fine.

For settled animals (resources) the optimal situation would be a dynamic ecosystem model that responds to the players actions. It would most likely have to be written by Firaxis, since there is no chance in a blue moon that a python based script would be fast enough to run a proper implementation.
 
So it's more PC to kill weak and defenceless people than wild animals? :lol:
YES! HAHAHA

The wild animals part of the game is something they got really right, and it's a mechanic that works just fine.
The mechanics is working, but I still don't like the concept
 
YES! HAHAHA

The mechanics is working, but I still don't like the concept

I like the game mechanic, but the concept has always bothered me, too. A Warrior represents enough military force to, theoretically, capture and hold an entire city. The idea that a force that size could be eaten by wolves or lions is silly. I suppose you have to fanwank it a bit, and pretend that a unit defeated by animals starved or froze to death out in the wild or something.
 
Right, didn't think about that. Since a warrior really repsesents a division of soldiers, does then the wild animals represent an army of animals?
 
I think you should get a food bonus every time you kill an animal. In the club-toting days of yore bears, wolves, and panthers were enemies alive, and MEAT once you downed them.
 
If you often get the free Great Artist from music by getting it before the AI, then either your priorities are wrong or youre playing prince difficulty or below. On Monarch/Emperor this simply doesn't generally factor in.

You didn't check my profile, I see. It says I usually play Noble games, though I have started to play more Prince games this year (doesn't show in the profile though).

Few points on this:
1: Navy Seal is the American UU because it IS the highest most elite unit the US Arm forces have. And I am happy that they gave the US a ground unit this time.

2: Depending on the victory you want, music is a must tech. If you are going for a war victory, its a pointless tech. If you play culture only wins than its a must.

3: Roman UU should be Legionary. But I kind of understand that they were going for the "elite" swards-men in the Roman army.

4: Each leader in the game should have its own UU. Its silly for some nations with leaders centuries apart with the same UU. IE: Washington should have Minutemen(musketmen) for his UU, Roosevelt keeps the Seals. Cath should keep the cossacks while Stalin gets the T37(?) tank.

I research Music to get free GA though I mostly play Space Race victories, not Cultural. It is MUST for Cultural, I agree.

There were 8 ranks in the Praetorian Guard, so if the would have liked to pick extremely elite unit, they should have gone with Praetorian Evocati or Praetorian Centurione. And when being in Praetorian Guard, soldiers weren't used in wars (they had fought in wars earlier).

I don't think leader-specific UUs would be good, they would mostly destroy the idea of Civilizations, because they would only have STs and UB, when leaders can now be mixed with different civ.

Regarding using a GP to found a religion, what if Monuments allowed you to run a single Priest specialist? It seems to make the Monument a bit too useful, IMO, but it's a thought. Currently, building one has a fairly large opportunity cost, because it does nothing but pop your border, but if it also allowed you to run a decent specialist, it might be too mush of a no-brainer to build them. Stonehenge would also become much more attractive.

That would ruin Egyptian UB, Obelisk. It's benefit is that 2 Priests can replace Citizens. 2-0 is much better for Egypt than 2-1, 3-1 or even 4-1.

Right, didn't think about that. Since a warrior really repsesents a division of soldiers, does then the wild animals represent an army of animals?

I'd think so.
 
The Pentagon obviously requires only Mysticism, since it's sole purpose is to act a spooky demon-totem that summons the power of the War Gods down from the heavens. Hence the +2 experience (ok, so the war gods weren't that amazing, but nevertheless)

No, no, that's the PentaGRAM.

The PentaGON requires Military Tradition and Industrialism , which is expanding to meet the growing needs of it's expanding self.;)
 
1 - Simplified Chinese on the great wall. Simplified Chinese is ugly enough, no need to deface a national wonder in an anachronistic fashion with it.

2 - Taoism being founded with Philosophy, it was founded around or before Confucianism, so why is the tech for Taoism so much more expensive, and a starter for the Middle Ages? As far as I know "medieval" China didn't start around 500 BC.

3. Islam coming so late, too late.
 
1- Caravels requiring compass and Galleons requiring astronomy? Stars where used for navigation even before christ!!!!!

2- Mass production before industrialism?

3- Facism requires mass production?

4- Helicopters require roketry even if they don´t fire rockets?????
(fortunately solved in BTS)

5- No hidro plants before plastics? And even worse: Nuclear plants before hidroplants?

6- Helicopters receive a penalty if attaking from ships and trough rivers?
 
1 - Simplified Chinese on the great wall. Simplified Chinese is ugly enough, no need to deface a national wonder in an anachronistic fashion with it.

are you seriuos?!?!?!?!? thats a defilement of traditional China with the CCP approved stuff!!!
 
The problem with leader-specific UUs is that many civs would need to get completely new UUs since the ones they have now do not correspond to any leader (e.g. Germans with a panzer or HRE with their unit).

I fail to see how that's a problem. ;) Personally, I would like each civs to have several UUs, spread out so that on average each has one per age. Of course, since some civs don't have UU appropriate for all ages some may be closer together than others.

I think that the Great Prophet religion founding idea could work nicely, especially if the current religion founding techs instead granted a great prophet. Also, more religions (with a cap on the max number to appear in each game) is a must.

I think that you should be able to easily rename your rivals, at least at the start of a custom game if not in the middle of the game. Perhaps they should also change their names to the ones proper to the era. (I also think it might be interesting if you could call them by nicknames instead of their real names, which they might find endearing or highly offensive-but that is almost certainly more trouble than it is worth.)

I would really like it if you could make boarder agreements with other nations, which in the latter ages would essentially replace your cultural boarders.

There are many other possible improvements, probably too many to name.
 
I really don't like how the Phalanx now replaces the axe when it is CLEARLY a spear unit.
 
I fail to see why the basic melee unit for a long is a axeman ( you need Hunting + BW( even if only because of the cooper ) for a spear, but only BW for the axemen :crazyeye: . To me axemen should require Metal casting, because it requires some highly developed smelting skills to do a good axe). And why axemen have some kind of "supernatural" power to slash spearmen and swordmen ( normally it was the other way around :p ).
 
GAH! If it was perfect there'd be no need for Civ 5...then where would we be.

They put mistakes in on purpose so they can get them right for the next version, where they will add more mistakes to be corrected in Civ 6.

It keeps us all on our toes and wanting the next version. They are evil, corporate, money-making monsters and cannot give you a perfect game.

I am a cynic. :D
 
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