PimpyMicPimp
Regrets His Username.
Nothing is perfect, Civ IV is no exception.
I can sum up most of whats wrong in one word; VASSALS!
I can sum up most of whats wrong in one word; VASSALS!
I agree 100%.The Praetorian should be called the Legionary.
The Navy SEAL should be renamed to U.S. Marine.
England should be renamed to Britain.
While we're on that subject, what's the deal with the U.N. requiring Mass Media, or the Pentagon needing Assembly Line? They don't fit at all.
Haha, and a Great Scientist for Scientology? (Oh, wait, no I mean Great Merchant )
1. That stupid 'Bermuda triangel' random event should be removed.
First of all, the 'mysterical event' doesn't exist for the first place(just another story made by people who want to sell more books) and second, it is annoying as hell.
I understand that certain level of randomness made game more enjoyable, but this one have gone too far.
I don't care that AI has the same chance to suffer the tragidy as me. If I want to defeat them, I want to defeat them(or avoid them) by my own brain and skill, not by the bless of holy RNG!
Just give me back my fleet of 5 Drill IV-promoted Battleships! Arrggh!
2. Change mechanic of Siege Weapon.
The Suicidal Siege attack don't make sense. I think it can be solved by borrowing mechanic of Bombing mission. It is like;
When Siege Unit perform 'Bombing' mission(having same effect with attack), certain units(Siege, Mounted, Helicopter) in the targeted tile get chance to perform 'couter-artillery', just like Intercept mission. If they succeed, they going into combat as they normally did. If they fail, the attacking siege unit gets no hit.
The chance to perform 'couter-artillery' can differs from units(SPAs and Chopers should have highest chance), there also can be promotions to increse the chance(like Intercept promotion), promotions and that give more chance to avoid that(like Ace promotion). SPA could have basic 'Evasion' chance like stealth figher.
3. Air units should able to sunk naval units.
Do I have to even mention Battle of Midway(4 Japanese and 1 US carriers to the ocean floor) or Sinking of Prince of Wales and Repulse? I can understand that air bombing can't 'kill' the ground units, since they may able to hide, camouflage, or dig in to avoid being wiped-out completely. In naval battle, however, there is no way to run. Carrier is too underpowered in current circumstances compared to real Carriers.
But, I generally satisfied with CivIV BTS. I know there is no 'perfect' games, and also understands that accepting my suggestion may made game more complicated to unnecessary level. Yes, I know it is no more then nit-piking, but I just want write about it since I found this thread.
If your city makes 100 hammers a turn, you should get two 50 hammer units per turn.