The Goths: Alaric
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UA:
Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era.
UU:
Gadrauht: Replaces Swordsman. Heals completely after pillaging a non-road Improvement. (-1 Strength).
UB:
Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -6% Production Cost.
Kievan Rus': Yaroslav
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UA:
Pravda Rus'skaya: +1 Gold for every Social Policy adopted and Workers construct Tile Improvements 20% faster.
UU:
Druzhina: Replaces Longswordsman. +15% Defense. +1 Sight.
UB:
Veche Hall: Replaces Garden. Increases the length of "We Love the King Day" by 50%. No fresh water requirement.
Sumer: Gilgamesh
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UA:
Cradle of Civilization: Newly founded Cities start with +1 Population. 10% of Food is carried over after a new Citizen is born.
UU:
Vulture: Replaces Spearman. +10% Combat Strength when adjacent to a friendly unit. Starts with +5 XP.
UB:
Ziggurat: Replaces Temple. Available at Calendar. +15% Science.
The Hittites: Muwatalli II
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UA:
The Silver Peace: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.
UU:
Three-Man Chariot: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).
UB:
Bloomery: Replaces Forge. Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius. (+1 Maintenance).
The Timurids: Timur
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UA:
Jewel of the East: Captured Cities may retain Cultural Buildings present in the City. After capturing your first City the effectiveness of your Palace is doubled.
UU:
Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%).
UB:
Maydan: Replaces University. Reduces the effectiveness of enemy Spies by 20%.
The Garamantes: Djalla
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UA:
Foggaras: City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water.
UU:
Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory.
UB:
Aghrem: Replaces Granary. +2 Strength/+25 HP, +1 Food on Oasis Tiles. No Maintenance.
Benin: Ewuare
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UA:
Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +5 HP every turn regardless of previous action.
UU:
Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Territory. +25% Flank Attack bonus.
UI:
Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn (+10 HP if on the Iya's Tile). +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.
Mali: Mansa Musa
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UA:
Royal Hajj: Cities connected with a Trade Route generate +1 Faith. Great Prophets may visit a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).
UU:
Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB:
Treasury: Replaces Mint. +2 Gold. +2 Gold on Salt. May also be built near Salt.