platyping
Sleeping Dragon
Area is recalculated.
Area is recalculated.
Climate change. In HR, it can cause land near sources of excessive unhealthiness to deteriorate, e.g. grasslands -> plains -> desert. Coastal desert has a chance to become submerged.
My game keeps crashing to desktop within a few turns of this save. It might just be my poor old laptop needing a restart but I haven't had a game crash this consistently in a while.
A while ago I sneakily appropriated your civics screen (which I really like for its elegant use of space) for my mod.
I noticed that when selecting new civics to switch to, the "Revolution" button was not displayed if your anarchy turns were 0 for some reason (Cristo Redentor, for instance). A quick look at the code revealed that the button only was shown if the string listing the anarchy turns was created, which only happens if there are more than 0 anarchy turns.
Not sure if this applies to HR or is a consequence of my adaptation, but might be worth looking into.
I had just built the Colosseum so that could be the culprit.
ETA: Another crash, on ending the turn after this save IIRC. I had a unit being built in the Colosseum city but I don't think it was set to finish that turn so I'm not sure if it was that. (Hopefully these are useful.
Also: Does the C. only train units that neighbor civs are advanced enough to have? I'm right next to Japan but I'm still training Heavy Footmen instead of Samurai.)
Are you using a DLL allowing more than 18 civs in these games? Problem seems to have something to do with trying to exceed the maximum number of civilizations.
Your civics screen is really great, I've always been bothered by how the original screen arranges text in narrow lines, especially considering that I've added some new effects that take up a little more text.I think that bug existed when I first released 1.22 but was subsequently patched. You may have merged the early version. Pleased to hear you're making use of the screen, I'm quite proud of how well it turned out. BTS one is awful.
To continue the tradition of pillaging in CFC, I took a look at your MainInterface.py to copy the dropdown filters for the Buildings list in the City screen.
I don't know if it's yours or somebody else but thank you anyway!
Another civ's unit built in a city with both the Colosseum and a great temple didn't receive the free promotion.
Does it have any settled Great Generals?