turns81-100

save is there

küche is in our territory. they must declare war or have we a rop?
edit:ups
2. Those rights of passage have a duration from round 59(1525BC) until round 110(350BC), which is included

some proposals for the turn?
 
Küche is in Rep
Eagles not
Küche is 1st in shields (more than 53) and produktivity
Anarchy have 42 shields

Avalon switch to NS in 4 or 5 turns?
I think we must have someone at our borders for deterrence
 
some proposals for the turn?
1. Avalon switch to NS in 4 or 5 turns
2. 2nd worker to the sugarhill?
3. 1-2 warriors to lanzelots edge for upgrade?
4. other workers irrigate again or some mine?
 
1. NS ? NM - now!
2. No
3. Yes!
4. Irrigate BGL and mine non bonus GL.

Micromanagement very strange I must say.
Very many labors on unimproved tiles while improved tiles stay empty.
Use better 4-6 fpt pattern rather then 5 fpt.

FP City may have some food instead of forest. Lib City next turn must work on Wheat. (not this turn).
 
Very many labors on unimproved tiles while improved tiles stay empty.
i can´t see this.
i switch only 2 tiles. 1 for earlier grow and 1 for more commerce

NS Numidian Söldner in German ;)
 
Tinta: change it last round. same grow, settler ready same turn but 3 more commerce

Glaston: change it last round. grow 3t earlier, 1 commerce more. change it and grow next turn. settler at same time but more commerce (and 1 pop more?)
 
Done :)
 

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lurker's comment: you could also move that next settler to the tile 1N of where the curragh now stands. just to teach them a lesson that even in preparation for war some effort should be made to settle the open area.
and maybe make sure that they have the same interpretation about the 10t NAP cancellation period like you.
i believe that EITHER the Anarchos are really desperate because they know that they have to deal with you but are simply too stupid to get into a proper diplo again (what does speak for this: they still have not Rep from the other continent, they are still talking event though they are talking s***); OR they only fool you, fool you over, and fool you again (what does speak for this: every word they say).
t_x
 
EITHER the Anarchos are really desperate because they know that they have to deal with you but are simply too stupid to get into a proper diplo again (what does speak for this: they still have not Rep from the other continent, they are still talking event though they are talking s***); OR they only fool you, fool you over, and fool you again (what does speak for this: every word they say).
t_x
Thanks, t-x. I think it is combination of all reasons. I dont think, however, that we will use our settler just to teach them...
 
For the next turn

1.Tintagel build settler. what next? settler goes to?
2.settler from galley on tobacco or sugar?
 
1. worker next. Settler goes to South tundra. Whale.
2. tobacco. For better defense and food.
 
save is there.
Eagles in Rep

1. worker next. Settler goes to South tundra. Whale.
2. tobacco. For better defense and food.

3.Tintagel switch MM->worker+grow in 2 turns
4.Glaston switch MM->grow in 5,settler in 4, switch next round for grow and settler in the same turn.
5.Mementos Humor really build Galley or switch to Katapult?
6.Silk-village switch MM from Hill to water-> +1 commerce
7.Galley from tobacco turns back to Mementos Humor to pick up Katapult?
8.research Currency in 2t with -30g or in 3t with +8g?

i can make the turn or anyone else? would be good if we save some time
 
3.Tintagel switch MM->worker+grow in 2 turns
4.Glaston switch MM->grow in 5,settler in 4, switch next round for grow and settler in the same turn.
5.Mementos Humor really build Galley or switch to Katapult?
6.Silk-village switch MM from Hill to water-> +1 commerce
7.Galley from tobacco turns back to Mementos Humor to pick up Katapult?
8.research Currency in 2t with -30g or in 3t with +8g?
3. Yes, if it is work. I think Camelot must grow fast as well.
4. MM->grow in 5 ??? We must short-rush settler and grow in 2!
5. galleys!! Without road we need submit troops fast.
6. Cash-rush harbor now?
7. +8, I think if in 2 does not make marketplace faster.
 
4. MM->grow in 5 ??? We must short-rush settler and grow in 2!
we can grow in 1 turn, but rush cost 84g
grow in 2t, we can rush next round. next round 14 s in the box
or grow + worker in 1 t by 2 s waste

6. Cash-rush harbor now?
for 88g

we have 240g, but we need g for upgrade
 
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