Tweak Mod for Xtended + Master of Mana Updates

So does a Child of Condatis.



I am sorry but sometimes I can not comprehend English words perfectly so I am asking...
'10 points' means 0.001% addition to the base chance? So if a water tile has one Fish around, its fish spawn chance will be 0.004% and if two Fish are nearby, the chance will be 0.005%, right? (That looks good to me.:))

And.. in my opinion 'Harbor' does not need to increase spawn chance because it is providing much more gold per resource than Farmer's Market(kind of its counterpart). Maybe it was designed when water resources did not newly spawn at all. It can be a snowballing now. (Besides maybe a 'harbor' can destroy sea resources rather than grow them in the real world?🤔)
In the legacy code, water resources does not spawn at all, so unless 'Increase Resource Spawning' is selected no water resource will spawn
 
Is AI civ's unit support cap regulated by the same rule as that of humans? Or does it differ as difficulty level changes? Been curious for a long time.
 
Is AI civ's unit support cap regulated by the same rule as that of humans? Or does it differ as difficulty level changes? Been curious for a long time.
They get 20% cap bonus for each difficulty level above Prince (so 100% at deity).
 
Also: golden age is triggered when complete a step in the epic destiny victory even if epic destiny victory is not enabled.
Fixed that as well.
 
Hi all, i see that the Khazad palace give you 1 gold and 1 gem, but no bonus from resources (50% from gold and 33% from gem) is that normal? should it be? if not what's the point?
and in climate they never start in they land terrain of choice (sordid field)
last point they have a national wonder which can enanche the mushroom garden but i can't find a way to have them except for an event which spawn 1 early on, is that a bug? or am i missing something?
thanks all
 
Hi miniJack
  1. Yes, there was a type (now corrected) which prevent management of 2nd and 3rd commerce bonus from palace (so Hippus as well I guess)
  2. This can also be changed, as of now Khazad are marked to have plains when using Climate map
NB: also Sheaim are marked to have plains in climate but have Broken Lands +1 Food. Anyhow changing that result in very poor conditions for the Sheaim capital.... Not sure if this should be changed...
 
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NB: also Sheaim are marked to have plains in climate but have Broken Lands +1 Food. Anyhow changing that result in very poor conditions for the Sheaim capital.... Not sure if this should be changed...

I think Sheaims do not need a specific terrain. Assuming that they adopt Ashen Veil, Field of Perdition can provide one Food by installing Pastures while Broken Land cannot have food improvements. So they need a food bonus for Broken Land. AV will always drive them into poor condition unless they adopt Sacrifice the weak civic. If not AV, terrains will make little difference in my opinion.
By the way, Farms can be built on Moors but the Pedia does not describe it.
 
I think Sheaims do not need a specific terrain. Assuming that they adopt Ashen Veil, Field of Perdition can provide one Food by installing Pastures while Broken Land cannot have food improvements. So they need a food bonus for Broken Land. AV will always drive them into poor condition unless they adopt Sacrifice the weak civic. If not AV, terrains will make little difference in my opinion.
By the way, Farms can be built on Moors but the Pedia does not describe it.
You can build Farm on Moors (and also Plain) if it has fresh water. I think can be viable also for other terrain if they have fresh water...
 
You can build Farm on Moors (and also Plain) if it has fresh water. I think can be viable also for other terrain if they have fresh water...
Farm can be built on Grassland, Plain, Tundra, Sordid field and Moors with fresh water. Not on Shallows, Dark moors, Field of perditioin and Broken Land regardless of fresh water.(not to mention Ice and Desert)...
 
Hi all, farm can be built anywhere if there is fresh water AND the plot has 1 food.
So, for Illians, that's means also Ice!
Interesting. Civ4 even before mods has a lot of rules, it's easy to forget some of them :lol:
 
Thank you!!

EDIT : MOM is the very best game I have played. Sephi created it and esvath had extended and Spyfanatic is polishing it. I thank all of you very very much. I also thank all the people involved in this scene for these many years. :thanx::clap:
 
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Wow, a lot of updates! I will have to play a few games this weekend.

I did not see mention of the specialist array bug in the change log? Was that fixed or still something to look out for?
 
Thanks all! I also believe MoMnis one of the best mod for civ4 and I really really wanted to make it stable and oos free...
About the specialist bugfix, it is this one here: Fixed AI_doEnemyUnitData to avoid random memory address to be overwritten
 
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That's because the 1000 gold for barbarian city (that has been adjusted to turn * 20) are added on top of other normal gold for capturing a city (based on population).
I think in this case city existed for at least 50 turs, so that +1k gold ON TOP of the normal calculation which is a base fixed amount, plus another amount for each population, plus some small random.
I think maybe the description of the fix was a little misleading!
 
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