Hello! I've been playing this game for a long time, and somewhat recently I decided to try modding it. I've been learning, slowly.
Anyways, I have a question regarding how feasible one of my ideas would be to implement:
A unique ranged unit with a range of two (a crossbowman, for those curious) with an attack bonus only against units directly adjacent to it.
(Don't hesitate to ask for a screenshot if you're still confused!)
....o o o
...o a a o
..o a x a o
...o a a o
....o o o
Unit (x) has a 25% ranged attack bonus against any adjacent enemy (a) but does only standard damage against any outlying enemy (o)
The question that I pose: is this feasible?
If so, how feasible is it? Can it be done in Lua, or would it require modding the DLL?
I have a certain amount of programming experience, and I was planning on modding the DLL anyways for a different purpose (eventually) so it wouldn't be too inconvenient, etc.
I would appreciate even a simple yes or no answer, quite frankly.
Anyways, I have a question regarding how feasible one of my ideas would be to implement:
A unique ranged unit with a range of two (a crossbowman, for those curious) with an attack bonus only against units directly adjacent to it.
Spoiler Visualization: :
(Don't hesitate to ask for a screenshot if you're still confused!)
....o o o
...o a a o
..o a x a o
...o a a o
....o o o
Unit (x) has a 25% ranged attack bonus against any adjacent enemy (a) but does only standard damage against any outlying enemy (o)
The question that I pose: is this feasible?
If so, how feasible is it? Can it be done in Lua, or would it require modding the DLL?
I have a certain amount of programming experience, and I was planning on modding the DLL anyways for a different purpose (eventually) so it wouldn't be too inconvenient, etc.
I would appreciate even a simple yes or no answer, quite frankly.