Unit requests thread

You mean you have musket elephants to upload, or you want someone to upload elephants with mounted musketeers?
I have some models, but I don't know how to mount bones for it because the elephant cannon is so old that it gets an error in Blender.
 
I have some models, but I don't know how to mount bones for it because the elephant cannon is so old that it gets an error in Blender.
Did you have a try with the original KhmerElephantBallista?
You can also have a look in this, as there a possibly more recent version:
 
Last edited:
Leoreth,
I anyway tried to do something with the vanilla great merchant; alas, I had to surrender, it is out of my reach... Some KFM specialists here are probably able to do something.
Here's the best result I can give. I put the coastal gun I found in the RI file art I have on the back of the vanilla camel archer, and changed the archer FX for the cannon one. It may do the job for a time. I haven't tested it in vivo, it seems to work fine in Nifskope. Just let me know.
Thanks for going through the trouble! I will take a look at it soon.
 
I did an elephant Musketeer long time ago based on embryodead's cannon elephant. It has no special animations, I think I just replaced the firing animations (I hope I did), but maybe it helps. I also did this with the chinese war elephant from coffee junkie's diversified elephant pack.
Here you can find it.
 
I wanted to change the biker in the attachement by replacing the soldier by the Jihadist of BeastMaster and the weapon with an RPG to used it as some kind of mounted Taliban.
While I think the weapon can be easily replaced, the driver has completely different bone from other units. Now I wonder if someone could do a "bone transplantation" with this unit (I cannot).
 

Attachments

  • Biker2.7z
    130.6 KB · Views: 1
  • jihadist.7z
    154.1 KB · Views: 2
I wanted to change the biker in the attachement by replacing the soldier by the Jihadist of BeastMaster and the weapon with an RPG to used it as some kind of mounted Taliban.
While I think the weapon can be easily replaced, the driver has completely different bone from other units. Now I wonder if someone could do a "bone transplantation" with this unit (I cannot).
I made a Bone Weight Copy via Blender which seems to be working fine in NifSkope. Only problem was that the Jihadist model has much shorter arms than the biker, so the result is a rather buff rider.

Hope it works for you.
 

Attachments

  • JihadistBiker.zip
    45.3 KB · Views: 3
Thank you very much, Saibotlieh - especially, as I remember that you have nearly retired from modding. So I appreciate that you did it nevertheless. I will test it soon. :goodjob:
 
Thank you very much, Saibotlieh - especially, as I remember that you have nearly retired from modding. So I appreciate that you did it nevertheless. I will test it soon. :goodjob:
No worries. Just dropping in from time to time to see if there is some quick I can help with. :)
 
Unfortunatyl, the unit caused a crash when I used it ingame. I am not sure if it is due to the bones or if I did something wrong by replacing the weapon.
I could place it within the world builder and first it seemed fine, but as it became the active selected unit, the game crashed.:sad:
 

Attachments

  • JihadistBiker.7z
    106.2 KB · Views: 2
As far as I can see the unit works correctly, but only after a nif file named "WehrmachtBiker" is added to the folder. This is a quirk with the kfm file, which needs a nif file of the same name in its folder. The content of that file is not important (as far as I know).
 
Oh, yes, I forgot about this. I have heard about this in past (and sometimes even was faced this problem), but I did not had this in mind. :blush:
 
Now it works fine!
Only the attack animation looks a bit strange with the new weapon. :crazyeye:
 
Now it works fine!
Only the attack animation looks a bit strange with the new weapon. :crazyeye:
Maybe adding the Antitank Infantry rocket animation to the attack could work. Should be doable with NifSkope.
 
The main problem it that he lifts the RPG like a pistol, and this looks strange.
I already replaced the "rifleblast" from the pistol with the SAM-Rocket (but for some reasonst, no rocket appeared).
 
The main problem it that he lifts the RPG like a pistol, and this looks strange.
I already replaced the "rifleblast" from the pistol with the SAM-Rocket (but for some reasonst, no rocket appeared).
If I remember correctly, for the rocket to appear you need to add the effect to the strike kf file. Also, you will need a node in the unit nif from where the rocket will start flying. The anti tank infantry is a good example for this:
Spoiler :
RocketAnimation_01.jpg
RocketAnimation_02.jpg

As for the lifting animation, there are ways to tinker something with NifSkope, but Blender probably would be better suited for the job.
 
I have edited the rangedstrike.kf, but no rocket appears. Only the rifleblast disappeared.
 
I have edited the rangedstrike.kf, but no rocket appears. Only the rifleblast disappeared.
Funnily enough, the anti tank infantry has no missiles as well, so this was, in fact, a rather bad example to give...

Anyhow, I have now botchers something together which looks alright for a 10 minute job I think. Additionally to the attached files, since I found no fitting missile animation, you will need to add the following entry to the CIV4EffectInfos.xml file of your mod:
Code:
        <EffectInfo>
            <Type>EFFECT_SAM_ANTI_TANK_MISSLE</Type>
            <Description>Sam_Antitank missle</Description>
            <fScale>2.5</fScale>
            <fUpdateRate>1.0</fUpdateRate>
            <Path>Art/Units/SAMInfantry/SAMInfantry_missile.kfm</Path>
            <bIsProjectile>1</bIsProjectile>
            <fSpeed>400.0</fSpeed>
            <fArcValue>0.0</fArcValue>
        </EffectInfo>
Hope this works for you. :)
 

Attachments

  • JihadistBikerWithMissileAnimation.zip
    41.8 KB · Views: 2
Everytime I got one idea done, I have a new idea for a vehicle I am missing:

Sd.Kfz. 231 (8-wheel)​


A heavy German WW2 Recon tank.

Holt Artillery Tractor (only the tractor, I think I can find a suitable gun to add)

A ww1 tractor for heavy artillery.

None of this is important at the moment, but both would be interesting to have.
 
Top Bottom