Duke van Frost
Lunatic Killer Robot
Some new (changed) suggestion for stats of the imperial units:
Ancient
Settler: S0, M2, can found a new city - cost 100
Worker: S0, 0FS, M2, can improve tiles - cost 60
Work Boat: S0, M2, cannot enter ocean, can create fishing boats and whaling boats - cost 30
Unberogen Warrior: S2, 1FS, M1, +25% City Defense - cost 15
Unberogen Spearman: S4, 1FS, M1, +50% vs Cavalry (not ranged) - cost 30
Unberogen Archer: S3, 1FS, 1FSC, +50% City-Defense, +25% Hills-Defense - cost 25
Unberogen Axeman: S4, 0FS, M1, +25% vs Melee - cost 30
Unberogen Swordsman: S4, 1FS, M1, +20% City-Attack - cost 30
Unberogen Shaman: S3, 0FS, M1, can cast spells - cost 35
Ungol Horse-Archer: S4, 2FS, 1FSC, M3, +50% vs Artilery, no Defense Bonus, Withdraw 25% - cost 45
Catapult: S4, 1FS, M1, no Defense Bonus, Withdraw 25%, collateral 3 units 10%, City-Bombard 15% - cost 35
Pegasus: ???
Halfling Scout: S1, 1FS, M2, +100% vs Animals, only Defense, better results from Villages - cost 15
Imperial Galley: S2, M2, Cargo Space 2, cannot enter ocean - cost 50
Age of Magic
Citizen: ??? (what´s this supposed to be? a better Worker?)
Imperial Spearmen: S6, 1FS, M1, +50% vs Cavalry (not ranged) - cost 60
Imperial Bowmen: S5, 2FS, 1FSC, M1, +50% City-Defense, +25% Hills-Defense - cost 50
Imperial Swordsmen: S6, 1FS, M1, +20% City-Attack - cost 50
Kislev Winged Lancer: S7, 1FS, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 75
Hedge-Wizard: S5, 0FS, M1, can cast Spells - cost 60
Griffon: ???
Halfling Explorer: S3, 1FS, M2, better Results from Villages - cost 35
Imperial War Galley: S3, M3, Cargo Space 1 (can carry scout, explorer, missionary, spy, or great people), can explore rival territory w/o triggering war - cost 60
Age of Discovery
Greatswords: S8, 1FS, M1, +20% City-Attack, +25% vs Monsters, +25% vs Melee - cost 100
Halberdiers: S8, 1FS, M1, +50% vs Cavalry (not rangted) - cost 90
Imperial Hunters: S6, 3FS, 1FSC, M1 +50% City-Defense, +25% Hills-Defense - cost 70
Imperial Crossbowmen (Marksman is the Champion Unit): S7, 2FS, M1, +50% City-Defense, +25% Hills Defense - cost 70
Reiksguard Knights: S9, 1FS, M2, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 110
Wizard: S6, 0FS, M1, can cast spells - cost 90
Great Cannon S7, 1FS, 1FSC, M1, collateral 4 Units 15%, City Bombard 20%, Withdraw 25% - cost 70
Mortar: ???
Imperial Greatship: S5, M4, Cargo Space 3 - cost 80
Imperial Wolfship: S8, M4, Can bombard city defenses -10% - cost 90
Mechanical Age:
Pistolier: S8, 2FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, Withdraw 25% - cost 120
Hand-Gunner: S8, 2FS, M1, +25% City-Defense, +25% Hills-Defense, +20% City-Attack - cost 90
Hellblaster Volley Gun: S7, 2FS, 2FSC, M1, collateral 5 Units 20%, Withdraw 25% - cost 90
Ironfist: ???
Hell-Hammer: ???
Steam Tank: ???
The ships are like the vanilla ones (except that the Galley got +1 Str).
Ironfist and Hellhammer: are those two both combat ships? Or is one of them a transport, and if so, which one?
Ungol Horse Archer and the Pistolier are supposed to be "Ranged Cavalry" unit-types.
If somebody could suggest stats for the Monsters (Pegasus and Griffon) as well as the Steamtank, I´d be more than happy.
Ancient
Settler: S0, M2, can found a new city - cost 100
Worker: S0, 0FS, M2, can improve tiles - cost 60
Work Boat: S0, M2, cannot enter ocean, can create fishing boats and whaling boats - cost 30
Unberogen Warrior: S2, 1FS, M1, +25% City Defense - cost 15
Unberogen Spearman: S4, 1FS, M1, +50% vs Cavalry (not ranged) - cost 30
Unberogen Archer: S3, 1FS, 1FSC, +50% City-Defense, +25% Hills-Defense - cost 25
Unberogen Axeman: S4, 0FS, M1, +25% vs Melee - cost 30
Unberogen Swordsman: S4, 1FS, M1, +20% City-Attack - cost 30
Unberogen Shaman: S3, 0FS, M1, can cast spells - cost 35
Ungol Horse-Archer: S4, 2FS, 1FSC, M3, +50% vs Artilery, no Defense Bonus, Withdraw 25% - cost 45
Catapult: S4, 1FS, M1, no Defense Bonus, Withdraw 25%, collateral 3 units 10%, City-Bombard 15% - cost 35
Pegasus: ???
Halfling Scout: S1, 1FS, M2, +100% vs Animals, only Defense, better results from Villages - cost 15
Imperial Galley: S2, M2, Cargo Space 2, cannot enter ocean - cost 50
Age of Magic
Citizen: ??? (what´s this supposed to be? a better Worker?)
Imperial Spearmen: S6, 1FS, M1, +50% vs Cavalry (not ranged) - cost 60
Imperial Bowmen: S5, 2FS, 1FSC, M1, +50% City-Defense, +25% Hills-Defense - cost 50
Imperial Swordsmen: S6, 1FS, M1, +20% City-Attack - cost 50
Kislev Winged Lancer: S7, 1FS, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 75
Hedge-Wizard: S5, 0FS, M1, can cast Spells - cost 60
Griffon: ???
Halfling Explorer: S3, 1FS, M2, better Results from Villages - cost 35
Imperial War Galley: S3, M3, Cargo Space 1 (can carry scout, explorer, missionary, spy, or great people), can explore rival territory w/o triggering war - cost 60
Age of Discovery
Greatswords: S8, 1FS, M1, +20% City-Attack, +25% vs Monsters, +25% vs Melee - cost 100
Halberdiers: S8, 1FS, M1, +50% vs Cavalry (not rangted) - cost 90
Imperial Hunters: S6, 3FS, 1FSC, M1 +50% City-Defense, +25% Hills-Defense - cost 70
Imperial Crossbowmen (Marksman is the Champion Unit): S7, 2FS, M1, +50% City-Defense, +25% Hills Defense - cost 70
Reiksguard Knights: S9, 1FS, M2, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 110
Wizard: S6, 0FS, M1, can cast spells - cost 90
Great Cannon S7, 1FS, 1FSC, M1, collateral 4 Units 15%, City Bombard 20%, Withdraw 25% - cost 70
Mortar: ???
Imperial Greatship: S5, M4, Cargo Space 3 - cost 80
Imperial Wolfship: S8, M4, Can bombard city defenses -10% - cost 90
Mechanical Age:
Pistolier: S8, 2FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, Withdraw 25% - cost 120
Hand-Gunner: S8, 2FS, M1, +25% City-Defense, +25% Hills-Defense, +20% City-Attack - cost 90
Hellblaster Volley Gun: S7, 2FS, 2FSC, M1, collateral 5 Units 20%, Withdraw 25% - cost 90
Ironfist: ???
Hell-Hammer: ???
Steam Tank: ???
The ships are like the vanilla ones (except that the Galley got +1 Str).
Ironfist and Hellhammer: are those two both combat ships? Or is one of them a transport, and if so, which one?
Ungol Horse Archer and the Pistolier are supposed to be "Ranged Cavalry" unit-types.
If somebody could suggest stats for the Monsters (Pegasus and Griffon) as well as the Steamtank, I´d be more than happy.