Roamty
BTS
Unofficial 3.19 Patch SDK Changes These should be added to the Unofficial 3.19 Patch :
Can you make these Unofficial added to the patch The_J
SDK changes:
In CvGameCoreUtils.cpp
case ACTIVITY_INTERCEPT: szString = L"ACTIVITY_SENTRY"; break;
Should be change to
case ACTIVITY_INTERCEPT: szString = L"ACTIVITY_INTERCEPT"; break;
In CvGameTextMgr
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");;
Should be change to
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");
In CvInfos
int getYieldModifier(int i) const;; // Exposed to Python
Should be change to
int getYieldModifier(int i) const; // Exposed to Python
in CvPlayer.cpp
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");;
Should be change to
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");
In CvTeamAI.cpp
// if we not human, do we want to continue war for strategic reasons?
Should be change to
// if we are not human, do we want to continue war for strategic reasons?
iValue += ((bWarPlan ? 100 : 50) * (iCombatRatio - 40)) / 50;;
Should be change to
iValue += ((bWarPlan ? 100 : 50) * (iCombatRatio - 40)) / 50;
The zip file I have here can be use to update Unofficial 3.19 Patch SDK by jdog5000
Can you make these Unofficial added to the patch The_J
SDK changes:
In CvGameCoreUtils.cpp
case ACTIVITY_INTERCEPT: szString = L"ACTIVITY_SENTRY"; break;
Should be change to
case ACTIVITY_INTERCEPT: szString = L"ACTIVITY_INTERCEPT"; break;
In CvGameTextMgr
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");;
Should be change to
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");
In CvInfos
int getYieldModifier(int i) const;; // Exposed to Python
Should be change to
int getYieldModifier(int i) const; // Exposed to Python
in CvPlayer.cpp
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");;
Should be change to
iTempModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");
In CvTeamAI.cpp
// if we not human, do we want to continue war for strategic reasons?
Should be change to
// if we are not human, do we want to continue war for strategic reasons?
iValue += ((bWarPlan ? 100 : 50) * (iCombatRatio - 40)) / 50;;
Should be change to
iValue += ((bWarPlan ? 100 : 50) * (iCombatRatio - 40)) / 50;
The zip file I have here can be use to update Unofficial 3.19 Patch SDK by jdog5000