MadmanOfALeader
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- Joined
- Apr 12, 2008
- Messages
- 2,487
Leaving piracy issues aside...
Would it be possible to mod Bolivar's LH into regular Civ4:BTS?
Would it be possible to mod Bolivar's LH into regular Civ4:BTS?
Third, and most important to us, that admendment made some exemptions to copyright infringment prosecution. If the infringment was not "willful" or did not total atleast $1,000 in value, then you can not be prosecuted.
Leaving piracy issues aside...
Would it be possible to mod Bolivar's LH into regular Civ4:BTS?
did you have to change anything or you just copied the files over and did the proper xml work?
~ekmek
I have all the leaderheads in my personal version of Thomas War that I'm editing for release and haven't noticed any significant slow down. However, I haven't really played any game for a significant length (as I'm mainly just testing to see if things work at the moment. I'll try to do a longer game this weekend and test it). Then again, Thomas War is slightly slower due to me calling the unit and building cost python defines but not by much. I also use a bunch of units and buildings from Colonization. What are the game conditions (map size, players, later in the game etc) when you experience the slowdown and do you mean longer times between turns, or running choppy etc.
My computer is about the same as yours. Also, how did you do the leaderhead artdefines (though I don't see how we would have done the xml different but you never know)
Hmm, I too am tempted to add Bolivar to my Venezuela mod but I'm not sure "WHAT" can happen!
As for your question...yes MadmanOfALeader, I tried and it is possible...
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What did you do for the button?