We are happy to announce it! Download V2.5 Beta 5 (~9MB). It requires V2.4 Patch F.
To install:
1. make sure you have V2.4 Patch F installed.
2. extract the downloaded 7z file, copy 'The History of Three Kingdoms' folder within the 7z file, to your Beyond the Sword\Mods folder, overwrite the folder with the same name.
What's new in this version, roughly:
1. hero capture, execute, release, and trade system. See HoTK concept's Hero section.
2. Army system. See HoTK Concept's Army section.
3. Hero attribute: leadership and might, with slightly revised legion. See HoTK concept's Hero section and Legion section
4. Customising random hero. See HoTK Concept's Random Hero section.
5. When changing leader picking from current faction heroes as well. See HoTK Concept's Hero section.
What to keep in mind when playing:
1. hunting bugs, of course
2. see if the hero trade value is proper. See if AI's requesting for hero trade is timely. See if AI knows when to and not to refuse trading heroes.
3. see if hero's surrender, capture, die chance, etc. is proper.
4. what do you think of using experience and leadership to determine legion's maximum member.
5. How to use leadership and might attributes better
6. How to adjust the customisation option when creating random hero.
7. The type of promotions random heroes gains when level up now is influenced by the heroes potential unit combat level. See if we should adjust some promotions' chance to appear.
8. Any thought on the new and complex (probably too complex) Army system is welcome.
9. when creating new leaders out of heroes, do you like the random trait and personality choice.
Some notes:
1. This beta is feature complete. V2.5 will be released around 10.1
2. We will include new art and may be some sound in V2.5. Such as new unit by Bakuel, and new buttons and icons by koap.
3. The AIs don't know Army system, yet. In V2.5 it's unlikely they will know. It's hard.
4. The hero leadership and Might attributes are just the first draft, we are looking for feedback in order to further adjust them.
5. xxhe, our xml guy, has some reservations about watermill improvement being overpowered. Would like to hear your opinion about it.
To install:
1. make sure you have V2.4 Patch F installed.
2. extract the downloaded 7z file, copy 'The History of Three Kingdoms' folder within the 7z file, to your Beyond the Sword\Mods folder, overwrite the folder with the same name.
What's new in this version, roughly:
1. hero capture, execute, release, and trade system. See HoTK concept's Hero section.
2. Army system. See HoTK Concept's Army section.
3. Hero attribute: leadership and might, with slightly revised legion. See HoTK concept's Hero section and Legion section
4. Customising random hero. See HoTK Concept's Random Hero section.
5. When changing leader picking from current faction heroes as well. See HoTK Concept's Hero section.
What to keep in mind when playing:
1. hunting bugs, of course
2. see if the hero trade value is proper. See if AI's requesting for hero trade is timely. See if AI knows when to and not to refuse trading heroes.
3. see if hero's surrender, capture, die chance, etc. is proper.
4. what do you think of using experience and leadership to determine legion's maximum member.
5. How to use leadership and might attributes better
6. How to adjust the customisation option when creating random hero.
7. The type of promotions random heroes gains when level up now is influenced by the heroes potential unit combat level. See if we should adjust some promotions' chance to appear.
8. Any thought on the new and complex (probably too complex) Army system is welcome.
9. when creating new leaders out of heroes, do you like the random trait and personality choice.
Some notes:
1. This beta is feature complete. V2.5 will be released around 10.1
2. We will include new art and may be some sound in V2.5. Such as new unit by Bakuel, and new buttons and icons by koap.
3. The AIs don't know Army system, yet. In V2.5 it's unlikely they will know. It's hard.
4. The hero leadership and Might attributes are just the first draft, we are looking for feedback in order to further adjust them.
5. xxhe, our xml guy, has some reservations about watermill improvement being overpowered. Would like to hear your opinion about it.