3. see if hero's surrender, capture, die chance, etc. is proper. I would kind of like to see more heroes die, just because there is a lot of hero-bloat as the game runs on, with all the random generals being born.
4. what do you think of using experience and leadership to determine legion's maximum member. I think this makes the Army system redundant. The Army system is rather complicated, as you have to think which hero is properly complemented by which other hero, and a person with a lot of heroes has a disproportionate advantage over someone with just a few. I think this experience + leadership combination is good, and can be used in lieu of the Army system.
5. How to use leadership and might attributes better Honestly, I don't know what these attributes do.
6. How to adjust the customization option when creating random hero. Add explanations for what each of the emphasizes mean.
8. Any thought on the new and complex (probably too complex) Army system is welcome. Personally, I think the added layer is unnecessary and kind of cumbersome. It favors a strong / warmongering player too much.
Other I would like to see civil heroes; as opposed to war heroes, these heroes would boost the production/culture/happiness/whatever of the city they are sitting in. Unlike the "Renowned" characters, they wouldn't actually join the cities and could move about freely, only providing the bonus while they're there. I'd also prefer them to be not-your-team-specific -> as you could send the hero to an ally and boost production for him just by stationing the hero there.