VirusMonster
Quechua General
I feel so proud. Thank you Thunderfall
particle77 said:I'm not sure if this is a change in warlords or what, but Ragnor's capital, was smaller than predicted in your guide.
3) Barracks first: I did not really try to pull this one off, because barracks is a huge investment with 180 hammers compared to 30 hammer quechua on marathon speed. +4 experience would not really help anyway, because quechua needs 5 experience to get both cover and city raider I.
Huayna is not aggressive in warlords. But then since he's industrious, I do have a question:
Is it worth it to chop-rush the oracle in your capital so you can pop code of laws and whip out courthouses in your new cities, before the unhapiness kills off the starving people anyway? It's a serious one, because I do that consistantly on immortal, but never tried it on deity before. The real question is, whether the plunder gold can net me priesthood quickly enough.
Yay! I was able to apply this information to winning my first Diety game lastnight (no reloading required ). I went with a Tiny map because duel maps feel trivial, but I didn't want it to drag on too long, and left Barbarians turned on. Ended up pitted against Ragnor and Mehmed. Ragnor went down easily. I captured his first 2 cities and burned the next 2. I'm not sure if this is a change in warlords or what, but Ragnor's capital, was smaller than predicted in your guide. At this point I was worried about Mehmed. His entire civilization was between me and his capital, add to that his second city was on a hill, and his capital looked like it was on a hill under the fog (turned out I was wrong when I finally got there). I decided to concentrate forces on smaller razing cities. I took out 2, then captured the budhist holy city. At this point I switched to budhism hoping to see Mehmed's capital. no luck he had adopted the religion, but hadn't spread it anywhere. Next I captured the holy city for judaism, at this point I'm getting worried because I'm holding onto mre cities than I want. I stalled at this point building up forces to take the hindu holy city which was on a hill with 50% culture defence. I managed to take it with 9 quechas, but lost several so stalled again while building forces for my march on the capital. Finally got there and he had more archers than I cared to gamble with, I razed everything to support my troops and waited for reinforcements. When I had enough troops I took the capital. Mehmed was down to 1 city now, but I had a problem. I should have razed that capital, because with all these cities at 100AD I was running a serious deficit. I started moving my city garrisons toward Mehmed's final city in the hopes of getting there in time. However my units went on strike before I had enough to attack. I started deleting units that were farthest away, but it was useless. I ended up throwing what I had at the city. killing only 1 of his defenders, and agreeing to peace. At this point I managed to massage my cities into earning money. I focus on growing my cash as much as possible(running 0% research), then start building quechas in all 7 cities. The mass of quechas arrived and swarmed Mehmed's last city. The game endeed with a score of 60k in 700AD.
I'll be trying small next, but suspect I'll need to use some diplomacy tricks to keep the opponents I'm not focused on at war.
Personally the strategy i've found that works on deity is the ol' quecha rush, however, my comp can't handel really large games so i cant comment on these.
Just a point consider:
Civ is a strategy game therefore a successfull strategy should be able to win it despite things such as a bad start, or bad luck. Ultimately if the strategy is any good it while be able to accomodate set backs within it.
futher points:
1. I believe that civ is suppose to be realistic therefore i dont consider winning on tiny and duel maps an acceptable victory.
2. I dont think you should turn of barbarians... it basically means that you can leave cities undefended and I also think that, as annoying as they are barbs do make it more interesting.
3. Save and reload is cheating, therefore makes the game pointless. How many times is it ok to save and reload?? once? 100? 1000? you may as well just have invincibile units. However i think its ok just to try out different styles of play. Again a good strategy should not need to rely on luck.
4. Regenerating the map is also cheating (in my view) if your going to just keep regenerating then why not just build the map yourself.
I think of it as if i was playing against other people who were novices, you give them a ahead start because your suppose to be better (admittedly deity is really challenging but its supposed to be)... they wouldnt let you reload all the time or regenerate because they would consider that cheating.
Do to other as they would do to you!!!
Hello all,
I tried the Quechua rush in BTS, but due to slavery pop rush, the AI gathers much more archers nowadays and it has become very difficult to capture cities.
My article was intended for the Vanilla version with previous patches in mind, but my understanding is that the new patch to Vanilla version also made the AI smarter against the quechua rush.
So it might be significantly harder to rush with quechuas and do not expect to capture as many cities as early as I outline in this article.
I have found this strategy much harder under BtS 3.13 on Emperor/Huge and Emperor/Large with 18 civs. No AI city looks like being at size 4, and they're much better at getting a third archer and using it well. I've taken one capital in about 2 hours of trying...
[EDIT] OK I razed the second one, because Izzy had no chance to grow with a BFC full of plains forests. Also the my-score-is-better-than-yours automatic acceptance of demands does not work under BtS 3.13 for the above games