Viva La Tropcio - Caribbean IOT

NedimNapoleon

Weird Little Human
Joined
May 31, 2010
Messages
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Location
Bosnia


Viva La Revolucion! The revolution has spread to our humble and small Islands, its up to you to make your tiny island a power, do you want to be a warlord or a diplomat, have a tourist economy or weed plantations, you can make a difference


Starting out: Claim 7 provinces, no stupid nations (Corporations allowed), post details and a flag, I will make a post and you'll see whats necessary

Role playing and events: The game will start out in 1963, I will tell you the whole story when the game starts. Its set in the Caribbean so I want realistic roleplaying, no fantasy-weird-foreign nations. Events, Tailless is going to have events in his IOT (Iron & Blood) so Im going to test it out, events aren't going to be common, but they are going to have major impacts on your state, events are going to be Caribbean wide, so everyone will know and other nations may be effected by events in one nation.

Expansion: Everyone gets 5 XP (xpansion points) every turn, you use them to claim provinces, you can also trade XP's and you may get bonus XP from events, missions and good roleplaying. You may not expand using XP's during war. If war is declared in the middle of an update, you cannot use the XP but you can trade it for IP to finance your war

Missions: I will send everyone missions occasionally, missions are a bit different,you only know about them, they only affect you and etc. Missions will involve everything from seizing a territory to giving IPs to something or supporting a faction. You may be awarded IP's or reduced RR (Revolt Risk) but If you fail RR will increase

Revolt Risk: Everyone will start with 0.5 Revolt Risk, you can increase or decrease RR with missions, events, wars... But you also increase your RR if you expand beyond your core territory, core territory is your Island, peninsula, example:
You have a nation on Cuba, you expand into Florida your RR will increase by 0.5 per territory, that is a constant value. If your RR goes over 3 I will do a RNG 1-75 , if the number is above 50 you get a revolt or something like that, if your RR goes over 5 1-100 RNG you get a bigger revolt.

Industrial Points: Each territory gives you 1,its the games currency

Factions:When you start you must pick a faction, there are three

Communist: Reduces revolt risk .25 every turn

Capitalist: +2 IP every turn

Nationalist: Easier Missions

Espionage: Espionage is vital to this game, it will be your first weapon

Revolt: costs 5 IPs, starts a rebellion, will spread until stomped by an army 40% chance of succeeding 70% of discovering the funder (the guy who sent orders to do this)

Secession: costs 10 IP, 3 provinces will secede from the mother state and become your vassal, 15% chance of succeeding, 75% chance of discovery

Nuclear Espionage: costs 10 IP, gives you X% of Nuclear completion, the more the countries Nuke completion is the more % you get to your Nuke completion. 30% chance of success 80% discovery chance

Nuclear Sabotage: costs 25 IP, destroys the enemies nuclear arsenal, 5% of succeeding, 70% discovery chance

Fund opposing faction: Costs 15 IP, if it succeeds the enemy player will get really hard and stupid missions that he will not be able to do and the RR will rise steadily, success chance 50%, discovering 50%

Warfare: RNG combat, Roleplaying the battle will give you more +2 RNG (1-10) points (only one gets that, who role plays it the better), more armies, more rolls, armies are pooled, navies aren't, same style of warfare. Armies cost 1 IP, pooled, Navies cost 2 IP, each navy will be represented by an icon

Nuclear Research: I only put nuke reasearch, its the best and hell we're playing with the caribbean. there are three nuke tiers, investing in the first one, 1 IP=1% of completion, tier 2, 2 IP = 1% and tier three 5IP = 1%. Nukes can be used in two ways, against armies and against provinces.

Tier 1 (Atom Bomb):
vs Army - destroys 30% of the army
vs Province - halts IP production for 2 turns
vs Cost - 20 IP per bomb

Tier 2 (Hydrogen Bomb):
vs Army - destroys 60% of the army
vs Province - halts production for 3 turns
vs Cost - 40 IP per bomb

Tier 3 (Nuclear MOAB)
vs Army - destroys 99.99% of the army
vs Province - make it a nuke zone (like neutral but unclaimable)
vs cost -75 IP per bomb

If 10 MOABs go of, the Caribbean becomes a Nuclear graveyard.

Major Buildings:

Golden statue to El Presidente - 100 IP, no RR

Satellite - 50 IP, only one faction because your ideals are spoken through its broadcast (no more funding factions)

Major Port - 75 IP - +5 IP every turn, navy success chance in battle +30%

Offshore Banks - 120 IP, +20 IP every turn, only allowed if Capitalist Faction, made for Rich Europeans and Americans who want to avoid taxes

CLAIMS THREAD

Theme Song, must hear:

Link to video.
 
Map:
Spoiler :


Updates:
UPDATE 1
UPDATE 2

Players:

NedimNapoleon - Rastafarian Kingdom of Jamaica
Rastafarian Religious Kingdom (Nationalist) more info

Lighthearter - Reborn Empire of the Aztecs
Empire (Capitalist)

Ilduce349 - Western Caribbean Sun
Empirical Dictatorship with Elections (Nationalist) more info

Sonereal - Empire of The Caribbean Sun
Empirical Dictatorship with Elections (Nationalist) more info

Omega124 - Colombian Military Junta
Military Junta (Nationalist) more info

NarutoAvatarDBZ - The Republic of Hatey
Monarchy (Capitalist) more info

Arya126 - The Republic of the Fearless
Republic (Capitalist) more info

Civplayah - Empire of Hispaniola
Tribal oligarchy more info

MaxaTheGreat - Antilles
Democracy (Capitalist) more info

Red_Spy - The Kingdom of Peurto Rico
Kingdom (Capitalist) more info

Celticfury - The Federation of the Lesser Antilles
Federal Parliamentary Republic (Capitalist) more info

Domination3000 - Exiled States of Lee County
Exiled Government (Capitalist) more info

GamezRule -The Banana Republic of Cuba
Capitalist Dictatorship (Capitalist)more info

Prospo - The Peoples Repuvlic of Cuba
True Socialist State (Communist)more info
 
Rastafarian Kingdom of Jamaica



Government: Kingdom
Faction: Nationalist
Leader: King Bob Marley I
Social Freedom: Do whatever you want man
Main Export: Weed
Currency: Weed
Logo: The Lion Zion!
Hymn:

Link to video.

Go Go Go
 
Pooh! The Virgin Islands aren't on this map! Oh well.

I can't edit your map.

I"ll claim the Yucatan area(DIRECTLY west of Cuba) - I'll give national details in a bit. Chalk me up as the Reborn Empire of the Aztecs with a Mexican green color. I'll dig up a flag and a national bio over the course of the morning for you.;)

Also, you never specified how armies and navies are done and how much they cost.

-L
 
The Western Carribean Sun
Government: Empirical Dictatorship with Elections
Capital Havana- joint with Carribean Sun
Faction: Nationalism


Spoiler :
 

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The Empire of the Caribbean Sun

Spoiler :


Government: Empirical Dictatorship with Elections
Capital: Capital City
Government: Ultra-Nationalist
Goal: To unify all of Cuba under the Caribbean Sun flag. All other states on the island are, for the most part, illegitimate. We will support all nations in their territorial endeavors provided they support our plans to unify all of Cuba.

Seizing Power
 

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Admiral Castro fired his AK-47 into the air and the people in the Revolutionary Square of Matanzas? They cheered of course! These aren't Americans, after all. They were used to the sounds of Revolution. Sounds of AK-47s and RPGs and mortars and machine guns mounted on the back of pick-up trucks.

"People of Cuba....MY PEOPLE! I have returned from exile and lead our forces against Bastilla and overthrew his corrupt puppet government. Our goal of unifying Cuba has been cut short however but the chaos that exists still in the east and the pretender state in the west. They sit in OUR capital and extort OUR people and think we're going to allow that for one minute? Are YOU going to allow that for one minute?"

Confused screams of denial in two different languages ascended from the crowd slowly but powerfully, as if daring a denial from above. Denial from the Almighty himself?

Even His denial couldn't penetrate the rising column of revolution. Castro thought.

-Journal Entry #14, Castro's Journal
Dated October 13, 1963
 
Reborn Empire of the Aztecs!

Long ago, the Aztecs were the greatest power in these lands. They built great temples to the gods, and conquered the weak peoples of the Caribbean. Now we are their sons and daughters - we bear their legacy! The great temples are revived, and one is at the heart of each new city, sacrifices performed there regularly to appease the gods. It is our divine destiny to rule this land, come what may - no white men with beards shall destroy us now!

In-game: Capitalist, but lore-wise an empire.
Capital: Tenochtitlan

-L
 

Colombian Military Junta

Government: Military Junta
Capital: Bogota (In Game: Santa Marta)
Faction: Nationalist
Goal: To reunite Gran Colombia and exert power on the Carribean Ocean
History: Gabriel París Gordillo, led a succesful coup against the republican government, and created a Military Junta led by him. Instead of being a Cittinatius like in OTL and returning the power back to the people, he decided to stay in power. Playing on nationalistic waves, he declared war on Venezuela, the first step in what might be a new Gran Colombia.
 

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@Sonereal: Did you claim there just to piss me off? We will be going to war soon.

No. Claimed there because I said back in the Organizational thread that I was going to play the Empire of the Caribbean Sun.
 
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