Milarqui
Deity
Next Update will appear as soon as I get El Presidente's Orders and I can make the capture
Trópico is a small island that stands somewhere in the Caribbean Sea, under the rays of the glorious sun. Comparaisons could be drawn with the nearby Cuba, but it is a smaller island. Nonetheless, it is home!
For those not familiar with the franchise, Tropico (1, 3, and 4, as Tropico 2 deals with a pirate island) is a PC, Xbox 360 and PS3 game featuring the player as El Presidente, the supreme ruler of the island. El Presidente must maintain the support of various factions and at the same time develop the island in the direction of his choosing, using the construction of new buildings and the promulgation of decrees and laws to content the people as well as the foreign powers, who may wish to influence on you.
Much like EQ's previous Tropico NES, this NES is dedicated to the finest (in my opinion) elements of NESing. Namely, stories and politics. You are an individual on the island of Trópico in January 1950. The old El Presidente has died and no one is sure who will fill his shoes. Two or more of you will run for the post, and only one of you will be elected. Whoever becomes El Presidente gets the task of improving the island nation as best as he can.
Unlike EQ, who heavily used the support of Tropico 4 to simulate practically everything (at least, that's what he said), I will probably have to make some things up, because, for example, the many laws I developed during my short stint as El Presidente in EQ's Tropico NES would have been impossible to put in the game. I will still be using the game to show how things are going (I will also probably have to use some cheats to make sure everything is OK).
The only person that can control the economy will be, of course, El Presidente. You may wonder what those that are not El Presidente will do. The answer is clear: you will be doing speeches, rabble rouse, speak with the people, speak with El Presidente, and through those actions you will be able to raise (or lower) your influence among the factions that form the nation of Trópico. If you miss an update, no problem, your character will just carry on without you!
Trópico Awaits!
¡Trópico Te Espera!
This is the only time many of you will ever have to mess around with stats for the whole of the NES. Simply create your character and start your plotting, speechifying, or story writing. Now, the first two bits are really self-explanatory, and I hope you can figure it out on your own. Education only affects what jobs you can have, and you can get advanced degrees once there's a high school and college on the island. Your choices in occupation, education, and nationality will also give you boosts and reductions in addition to your free spending points. Beyond that you may "spend" 4 points towards any of the various factions, in any manner you choose. This is how much starting influence you have with the said faction. This will affect how much of the faction you can steer towards voting for you or for your person of choice for Presidente.
Player Name
Player Occupation (See below for List of available occupations)
Player Education: None, High School, or College
Player Nationality: (Tropico or anywhere else in the world, preferably a real place)
Nationalists:
Capitalists:
Communists:
Intellectuals:
Environmentalists:
Religious:
Militarists:
This is a list of the occupations available, and will be changed as new buildings are added to the island. You can switch jobs at any point in the NES, as long as the job is on this list. Want a different job, lobby El Presidente! Notice that some jobs require advanced degrees.
No Degree: Dockworker, Construction Worker, Teamster, Farmer, Lumberjack, Waitress, Gardener, Cinema Attendant
High School Degree: Soldier, Priest, Teacher, Factory Worker, Policeman, Fireman
College Degree: Engineer, Doctor, College Professor, General, Journalist
Simply put, if the introduction wasn't explanatory enough, there are no orders. There's no real objective either besides whatever you want to do/be. I'm sure most of you are looking to become El Presidente, and sure, we could have 30 candidates for the job, but most of you will probably regret it. The ONLY times in the NES when some sort of orders will be requested is during an election, which will take place every four turns. At this point you will have to either choose to run for El Presidente or cast a vote for someone else who has chosen to run for El Presidente. Beyond that, what happens is entirely up to you. For the first time, stories mean something, in that your writing, whether it's a speech, or an independently written pamphlet or article, it'll affect your influence with one of the factions. This is important for elections, because the greater your influence with the faction, the more of them will vote for the candidate that you support, or if you're in the running, vote for you. Or even better, if you have a lot of influence with people, feel free to attempt a military coup or uprising against El Presidente. No one said this has to be completely democratic. Just remember, you are your player character, and it's harder to build influence if you're in a prison or hiding in the jungle as a rebel. One or the other will happen if you fail in your uprising against the President.
I'll be creating a post below which will be kept updated with what each faction is currently demanding.
Oh yes, players CANNOT die. BUT, if the El Presidente so chooses, you can be denounced as a heretic or thrown into a prison or dungeon (if one has been built).
¡Bienvenido a Trópico!
Welcome to Trópico!
Welcome to Trópico!
Trópico is a small island that stands somewhere in the Caribbean Sea, under the rays of the glorious sun. Comparaisons could be drawn with the nearby Cuba, but it is a smaller island. Nonetheless, it is home!
For those not familiar with the franchise, Tropico (1, 3, and 4, as Tropico 2 deals with a pirate island) is a PC, Xbox 360 and PS3 game featuring the player as El Presidente, the supreme ruler of the island. El Presidente must maintain the support of various factions and at the same time develop the island in the direction of his choosing, using the construction of new buildings and the promulgation of decrees and laws to content the people as well as the foreign powers, who may wish to influence on you.
Much like EQ's previous Tropico NES, this NES is dedicated to the finest (in my opinion) elements of NESing. Namely, stories and politics. You are an individual on the island of Trópico in January 1950. The old El Presidente has died and no one is sure who will fill his shoes. Two or more of you will run for the post, and only one of you will be elected. Whoever becomes El Presidente gets the task of improving the island nation as best as he can.
Unlike EQ, who heavily used the support of Tropico 4 to simulate practically everything (at least, that's what he said), I will probably have to make some things up, because, for example, the many laws I developed during my short stint as El Presidente in EQ's Tropico NES would have been impossible to put in the game. I will still be using the game to show how things are going (I will also probably have to use some cheats to make sure everything is OK).
The only person that can control the economy will be, of course, El Presidente. You may wonder what those that are not El Presidente will do. The answer is clear: you will be doing speeches, rabble rouse, speak with the people, speak with El Presidente, and through those actions you will be able to raise (or lower) your influence among the factions that form the nation of Trópico. If you miss an update, no problem, your character will just carry on without you!
Trópico Awaits!
¡Trópico Te Espera!
Character Creation
This is the only time many of you will ever have to mess around with stats for the whole of the NES. Simply create your character and start your plotting, speechifying, or story writing. Now, the first two bits are really self-explanatory, and I hope you can figure it out on your own. Education only affects what jobs you can have, and you can get advanced degrees once there's a high school and college on the island. Your choices in occupation, education, and nationality will also give you boosts and reductions in addition to your free spending points. Beyond that you may "spend" 4 points towards any of the various factions, in any manner you choose. This is how much starting influence you have with the said faction. This will affect how much of the faction you can steer towards voting for you or for your person of choice for Presidente.
Player Name
Player Occupation (See below for List of available occupations)
Player Education: None, High School, or College
Player Nationality: (Tropico or anywhere else in the world, preferably a real place)
Nationalists:
Capitalists:
Communists:
Intellectuals:
Environmentalists:
Religious:
Militarists:
List of Available Occupations
This is a list of the occupations available, and will be changed as new buildings are added to the island. You can switch jobs at any point in the NES, as long as the job is on this list. Want a different job, lobby El Presidente! Notice that some jobs require advanced degrees.
No Degree: Dockworker, Construction Worker, Teamster, Farmer, Lumberjack, Waitress, Gardener, Cinema Attendant
High School Degree: Soldier, Priest, Teacher, Factory Worker, Policeman, Fireman
College Degree: Engineer, Doctor, College Professor, General, Journalist
Standard Player "Orders"
Simply put, if the introduction wasn't explanatory enough, there are no orders. There's no real objective either besides whatever you want to do/be. I'm sure most of you are looking to become El Presidente, and sure, we could have 30 candidates for the job, but most of you will probably regret it. The ONLY times in the NES when some sort of orders will be requested is during an election, which will take place every four turns. At this point you will have to either choose to run for El Presidente or cast a vote for someone else who has chosen to run for El Presidente. Beyond that, what happens is entirely up to you. For the first time, stories mean something, in that your writing, whether it's a speech, or an independently written pamphlet or article, it'll affect your influence with one of the factions. This is important for elections, because the greater your influence with the faction, the more of them will vote for the candidate that you support, or if you're in the running, vote for you. Or even better, if you have a lot of influence with people, feel free to attempt a military coup or uprising against El Presidente. No one said this has to be completely democratic. Just remember, you are your player character, and it's harder to build influence if you're in a prison or hiding in the jungle as a rebel. One or the other will happen if you fail in your uprising against the President.
I'll be creating a post below which will be kept updated with what each faction is currently demanding.
Oh yes, players CANNOT die. BUT, if the El Presidente so chooses, you can be denounced as a heretic or thrown into a prison or dungeon (if one has been built).
Only for El Presidente
Spoiler Do not open if you are not El Presidente :
Congratulations, oh Magnificent Ruler! You are now El Presidente! El Advisoro Penultimo is here to guide you through your new duties!
Though your great awesomeness is a wonder to behold by all, truly, Tropico is very limited in what it can do each turn. That is why Penultimo is to here to help! As presidente you possess FOUR mighty spending points for every turn. These points are used to build the buildings below. You may only build four each turn. As mighty as you are El Presidente, you may want to listen to the whining masses every once in a while, as the various people might have good ideas. Or not. Of course, if you'd rather line your own pockets, you don't have to build anything at all! Simply "bank" the spending points, and the funds go to a nice hideaway in Switzerland. Share some with Penultimo, maybe?
If you don't want to spend money but still look like you're helping the whiners, feel free to pass whatever laws or edicts you choose. Want to make your own timezone? Go for it oh Mighty One! You are El Presidente!
Oh yes, the most important part about being El Presidente, STAYING El Presidente.
Though your great awesomeness is a wonder to behold by all, truly, Tropico is very limited in what it can do each turn. That is why Penultimo is to here to help! As presidente you possess FOUR mighty spending points for every turn. These points are used to build the buildings below. You may only build four each turn. As mighty as you are El Presidente, you may want to listen to the whining masses every once in a while, as the various people might have good ideas. Or not. Of course, if you'd rather line your own pockets, you don't have to build anything at all! Simply "bank" the spending points, and the funds go to a nice hideaway in Switzerland. Share some with Penultimo, maybe?
If you don't want to spend money but still look like you're helping the whiners, feel free to pass whatever laws or edicts you choose. Want to make your own timezone? Go for it oh Mighty One! You are El Presidente!
Oh yes, the most important part about being El Presidente, STAYING El Presidente.