oldnooob
Prince
Could flack tower upgrade or morph into something like a missile battery in the later eras?
Just thinking of the name.
Just thinking of the name.
Like Potter's Hut, there are a few other buildings where I'd like to see them get a slightly longer lifespan. While I am in favor of buildings doing something other than remain static, either going obsolete or upgrading to another building, I think it has to be balanced against the investment needed to get the building in the first place. This especially matters with National and World Wonders, since you have a bigger investment to make.
There are four particular buildings I have in mind.
- Candlemaker's Shop: Available with Priesthood and Trade, obsolete with Optics. I like Candlemaker's Shop as an early build for new cities, so I think it should stick around a bit longer. I'd like to have this go obsolete at Electricity, because that's when candlelight really starts to get obsolete.
I agree with oldnoob. If it is possible...
- Royal Tournament: Available with Heraldry, obsolete with Cavalry Tactics. Only a handful of units can benefit from this: Heavy Horseman, Rider, Knight, Mailed Knight, War Elephant, and Elephant Bombardier. I would like to move this to obsoleting at Military Tradition so Cuirassier and Lancer can also benefit.
- Flak Tower: Available with Automatic Weapons and Radio and Flight, obsolete with Supersonic Flight. This is less than an era of existence, which isn't nearly enough for a National Wonder. I think Hypersonic Flight or maybe even Orbital Flight would be better.
- Magellan's Expedition: Available with Navigation, obsolete with Screw Propeller. Magellan's Expedition has two strikes against it; first, its very short lifespan (again, less than 1 era) and second, it feels almost totally overshadowed by Naval Academy, as they grant the same promotion (Navigation I), have similar cultural bonuses (+4 for Magellan, +3 for Naval Academy), and the Naval Academy grants more XP (+3 vs. +2). I suspect Naval Academy used to be a lot more restricted in the early versions of RoM before it got to where it is now. I think what we should do is make Magellan never go obsolete and change its promotion from Navigation I to Maneuvering I. Maneuvering I is a lot more valuable for Wooden Ships, because Ocean squares have a terrain cost of 2 and Maneuvering I is just about the only way to get -1 terrain cost. Later ships ignore terrain movement costs, so it doesn't matter as much to them, but I find myself universally going for Maneuvering I on wooden ships so that they won't be crippled trying to cross oceans.
Could flack tower upgrade or morph into something like a missile battery in the later eras?
Just thinking of the name.
How about giving it an upgrade building and obsolate it a bit later?
Upgrade could be Electrical grid requiring pover.
An other building I think goes obsolate tooooo early:
Monument goes obsolate at Astronomy. But why?????
I understand that Stonhenge goes obsolate with it, but Monument?
It is a cultural (and bit religious) building, but has nothing to do with Astronomy.
I'm fine with Monument going obsolete. By the time you get to Astronomy, there are a lot of other cultural buildings available. If you remember original Civ4, Monument and Stonehenge went obsolete at Calendar. That's way too early.
You mean a MEGA-monument with lights everywhere ?EDIT: Or could we just get an upgrade building for it?
You mean a MEGA-monument with lights everywhere ?
Yeah, just 30 mins after leaving the forum I realised how stupid idea that was
But back to obsolation: It really makes no sense for me that monuments obsolate. How do they obsolate, anyway? Monuments were used in all eras throughtout history.
Even the more ancient a monument is, the more valuable it is.
I think you may want to view this way: the game is global strategy game, right? So to score on cultural level, the monument on global level, translated into the game, might fade away into overwhelming new cultural buildings and your ability to scale up or down culture of later game. So I imagine obsoleting monument here maybe is good way to keep game cultural score balanced.
Hope I'm clear above .
Suggestion:
Playing latest stable RAND2 download. I think Dungeon should be removed if No Espionage is clicked. Or find different function for it for that option.
Unfortunately, you can only have one <PrereqGameOption> per building. Dungeon is already using the ExpandedCastles option (<PrereqGameOption>GAMEOPTION_CASTLES</PrereqGameOption>) so that's not possible within the confines of the XML.
I think the Espionage gets converted to Culture anyway. If you play with No Espionage, then all Espionage bonuses get converted to Culture points. It's using an XML tag that I had never looked at before: <CultureAttacks>.
Isn't Tailor Shop available only through the Early Buildings option? Wouldn't that mean the same for the Textile Mill/Cotton Gin?
Not necessarily. Each building has to have whichever option allows it/stops it set individually. I did not set any options for Textile Mill; it simply won't have anything to replace if you don't play with EB (although this is an option that I personally wouldn't play the game without using).
I agree. I always have on Early Buildings.