Uniform Sierra
Warlord
- Joined
- Oct 24, 2010
- Messages
- 139
I think workers should be able to share a tile with other civilizations' units.
I have an idea.
Lets allow ranged units and non-ranged units to be on the same tile together, but only one of each. So you can have non-ranged units supported by ranged units. I'm tired of not being able to hit somebody with my crossbowman or archer to support a non-ranged attack.
So in other words, 2UPT exceptions for certain military units and unlimited UPT for civilian units.
At what scale?The problem there is that there should be no such thing as ranged bombardment in a game at the scale of Civ.
At what scale?
The size of cities violate any realistic scaling of terrain.
Why are you willing to suspend disbelief for one aspect of the game, but not another?
It's hardly a "graphical oddity." It's vital to making the game work.Because it is a lot easier to suspend disbelief for what is simply a graphical oddity (i.e. cities "taking over" one tile),
I'm unsure how you can demonstrate ranged combat as a "obvious player exploit," despite firmly holding the opinion that the AI is completely inept at leveraging it.than it is for an obvious player exploit (i.e. ranged bombardment).
1upt works or not depending on the scale of the map ( including map landmarks, like cities, mountains, ... ), the unit number buldup average ( builds - losses ), the average speed of movement and the duration of the game. Depending of all of those, you can have a balanced and fun game with space to manouver the units, a void with the armies unable to avoid the others of slipping by or a clogged terrain.1UPT is one of the best ideas to hit civ. It has the potential to make comat something other than pure cheese. If you don't like 1UPT, you can always stick with Civ IV, expansions, and mods.
The fact that Civ 5 didn't nail the AI has nothing to do with whether 1UPT is a good idea or not - it just means they didn't invest enough or give a crap enough about developing their AI.
The Civ 5 AI is very poor and there's no excuse for it. No AI in a PC game will ever match player deviousness but there's no excuse for what shipped with Civ 5, especially considering that Firaxis aren't some nublet developer - they have the money and know they'll get the sales and should've properly invested in AI.
Instead, they'll probably end up ditching the better combat system for a return to utter cheese in VI, and civ combat will go back to exploiters beating hard difficulty levels by exploiting crappy AI, which is the way it's been all along.
1UPT is one of the best ideas to hit civ. It has the potential to make comat something other than pure cheese. If you don't like 1UPT, you can always stick with Civ IV, expansions, and mods.
The fact that Civ 5 didn't nail the AI has nothing to do with whether 1UPT is a good idea or not - it just means they didn't invest enough or give a crap enough about developing their AI.
The Civ 5 AI is very poor and there's no excuse for it. No AI in a PC game will ever match player deviousness but there's no excuse for what shipped with Civ 5, especially considering that Firaxis aren't some nublet developer - they have the money and know they'll get the sales and should've properly invested in AI.
Instead, they'll probably end up ditching the better combat system for a return to utter cheese in VI, and civ combat will go back to exploiters beating hard difficulty levels by exploiting crappy AI, which is the way it's been all along.
That's an extremely poor argument.How many people were able to report Deity level wins within a week of release for 4?
I know T-hawk beat it within two weeks (pacing himself at that), and dropped the game almost immediately afterwards, but T-hawk is possibly one of the strongest CIV players in the world.
And if they weren't going to give two hoots (this is a family friendly forum, and I've had a few infractions for swearing already) about fixing the AI, do you honestly think they were going to care about whether 1UPT was going to work on the scale the game plays out in? No me neither. Frankly I'm fully convinced that the decision went something like this:
Shafer: "Man I love PG, lets implement the 1UPT system there to go with our lovely new hexes."
Baldrick (for it is he): "But master, what if it doesn't work, we should test it."
Shafer: "I love the idea it will work, and if it doesn't we can patch it. No need for balance testing."
The whole game, not just the AI screams of ideas which were implemented without thought for balance against each other or for thinking about how to balance them to the scale of the gameplay. 1UPT unfortunately is no different here.
This. Except I suspect the switch to 1upt was less of a "system" and more of a simple anti-SoD rule taken to it's extreme.
Haha how do you take 1UPT to the extreme?
No units per tile?
1UPT is one of the best ideas to hit civ. It has the potential to make comat something other than pure cheese.
I can't speak for others, but I love 1upt - when it is put into the right scale.If you don't like 1UPT, you can always stick with Civ IV, expansions, and mods.
Now, in Civ5 you don't have to exploit anything to beat the crap out of the AI.Instead, they'll probably end up ditching the better combat system for a return to utter cheese in VI, and civ combat will go back to exploiters beating hard difficulty levels by exploiting crappy AI, which is the way it's been all along.
1upt Rocks
That doesn't mean it can't be improved.
- Great Leaders should not count against stacking.
- Non-combat units should be able to link to a combat unit for convenience.
- Workers should be able to share space with non-enemy combat units.
- Pathing should use rally points so that units don't stop every time some other unit arrives at the destination or at a bottleneck, i.e. they should try to get as close as they can to the destination before stopping.
- Continued improvements in the combat AI would be appreciated.
Haven't seen the carpet of doom since the last patch.
Some very good suggestions. They wouldn't change 1UPT at all, just make it easier to work with.1upt Rocks
That doesn't mean it can't be improved.
Great Leaders should not count against stacking.
Non-combat units should be able to link to a combat unit for convenience.
Workers should be able to share space with non-enemy combat units.
Sure.