DWilson
Where am I? What turn is it?
His complete lack of tattoo is odd for many Polynesian peoples. I wonder if they were hoping to avoid a cliche, or if they found an exception?
If we get resource depletion, I kinda wish we also get the late game ability to dig up new resources... with negative consequences ofc! (like climate or disaster stuff)Bit early to speculate really. But I really hope we don’t get resource depletion. The current system for strategic resources works very, very well in terms of game balance and playability.
I’m not convinced climate would work. It would be hard to do well, and is a bit daft anyway - extreme manmade climate change is only very recent into terms of human history (that’s what’s so scary). But, done well, it might be cool. Mini-ice age anyone?
I'm not sure resource depletion would make sense in the Civ 6 system, where basically you either have a resource or you don't. I don't know that it makes sense to be able to build all of the tanks you could ever want, then wake up one day to find that you suddenly can't build any at all. For me it would take a much more graduated and in-depth system (which I'm not sure I'm interested in to be honest).If we get resource depletion, I kinda wish we also get the late game ability to dig up new resources... with negative consequences ofc! (like climate or disaster stuff)
Yeah I also want at late game Thanos to come and destroy 50% of the population.I mean, I think we all agree that the late game needs some spice. And stuff like global warming, resource depletion after the industrial area (and hunt for new resources, disregarding the environment) could tie into that. ^^
As does water/underwater settlement btw.
I just wish railroads are going to be included.
Nah, that would be unfair. Stuff like global warming or late game crisis shouldn't be random, but as consequence of your actions... such as destroying the environment.Yeah I also want at late game Thanos to come and destroy 50% of the population.
I am all in for Global warming , pollution and other crisis that is result of your and maybe even your neighbours choices.Nah, that would be unfair. Stuff like global warming or late game crisis shouldn't be random, but as consequence of your actions... such as destroying the environment.
You end games in the industrial era?Global Warming would be a big fat waste of development time. How many games are NOT over by the time it would be in effect anyhow?
You end games in the industrial era?
Yeah, thats why I meant something like, uh, if you exploit the system (or resources in my previous example) too heavy early, it will have negative consequences later. "Large empire instability" is also something that comes to mind. Then again, it also should be too rubberbandy.^^Well, they're not "over" over, but they're over.
If you know what I mean. Haha.