SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
Honestly what I'd do for the endgame is redo all of the victory conditions but I doubt we would see that.
Maybe it's just not done.His complete lack of tattoo is odd for many Polynesian peoples. I wonder if they were hoping to avoid a cliche, or if they found an exception?
I dont see them redoing every single one of them, but I think they could do some work with culture. The whole tourism thing kinda worked better in Civ5 (mainly because it also did other things).Honestly what I'd do for the endgame is redo all of the victory conditions but I doubt we would see that.
I agree-both that and because the UI for it is so un-interactive. Honestly I usually end up just building things until one turn the game tells me I win.I dont see them redoing every single one of them, but I think they could do some work with culture. The whole tourism thing kinda worked better in Civ5 (mainly because it also did other things).
It could also try to tie in appeal even more, and also make it relevant for other systems. Also something that could be affected by global warming and pollution and environment destruction though.I agree-both that and because the UI for it is so un-interactive. Honestly I usually end up just building things until one turn the game tells me I win.
You'd think tourism could act together with loyalty some how.
Appeal would also already be more important if neighborhoods were more important, which they would be if big cities were more important.It could also try to tie in appeal even more, and also make it relevant for other systems. Also something that could be affected by global warming and pollution and environment destruction though.
Citizens working a high-appeal tile giving like 1/4 amenity or yield bonus would already be a start.
Or neighbourhoods with high appeal off-setting negative appeal of (adjacent?) mines. Workers not living among the fumes anymore, or so.
Well, they're not "over" over, but they're over.
If you know what I mean. Haha.
I pray for a rework of ideologies. I loved how they were handled in civ v, where choosing your ideology was very important and a wrong choice could result in entire revolutions. Now, they just allow you to have an extra military card slot
Loyalty.I really like how Ideologies could influence your Civilization a lot in Civ V, it spiced up the late game for sure. Though with no global happiness system in Civ VI, I wonder how your Civ having the inferior Ideology could affect you.
Closest match I could find so far is Hongi Hika:
But he's not an exact fit and one would expect at least some of the face tattoos to appear.
Hotu Matua of Rapa Nui is another fit. We don't have any images or art of him but the possibility is certainly there. I couldn't find a fit for the necklace but it does have a very Rapa Nui vibe to it. Here's some Rapa Nui chiefs wearing similar clothing:
Plus Easter Island would certainly fit in with an expansion based around natural disasters and ecology.
So, that new tile improvement with the dock and the glass dome... Sealab maybe?
Maybe a futuristic ocean wonderSo, that new tile improvement with the dock and the glass dome... Sealab maybe?
Definitely looks scientific. Marine Biology lab perhaps?
Loyalty.
Yay more casus belli to wipe your neighbors off the face of the world...maybe even your neighbours choices.
I pray for a rework of ideologies. I loved how they were handled in civ v, where choosing your ideology was very important and a wrong choice could result in entire revolutions. Now, they just allow you to have an extra military card slot
Global Warming would be a big fat waste of development time. How many games are NOT over by the time it would be in effect anyhow?