Rusty Edge
Deity
In BTS forts can be used to acquire resources, and to serve as ports to connect them to your empire. Don't be afraid to use the tool.
if you do this, that tile HAS to be worked - but if you put it into your city radius, you can choose not to work it, and get the benefits from working some other tile.
one of the few times I'd suggest settling on a low-yield tile in this manner is if it's necessary to max out the number of resources in your radius.
Yes, that's how I read it too (and what I do).I believe what the poster meant was that these negative squares can't be worked unless you put a city on top of them. Then you get the default 2/1/1 for the city square.
So if you have a 21 square plot with 20 flood plains and 1 desert, you plop your city on the desert square.
I believe what the poster meant was that these negative squares can't be worked unless you put a city on top of them. Then you get the default 2/1/1 for the city square.
So if you have a 21 square plot with 20 flood plains and 1 desert, you plop your city on the desert square.
right, i mean... i understand that - but if thread's about discussing what to do with areas that are full of ice/tundra/desert - your city's going to be smaller anyway, wouldn't you rather put your city down on a tile that lets you get more than just the 2/1/1 - and then have that useless tile unworked elsewhere?
A city tile is always 2/1/1 no matter what it's on. Even if there are horses founded in your city walls, it's still 2/1/1.
Your first choice for founding an edge city is a hill for the defense. For other cities, it's the crappiest tile in the area - tundra/desert/ice.
A city tile is always 2/1/1 no matter what it's on. Even if there are horses founded in your city walls, it's still 2/1/1.
Desert is my most hated terrain... I just hate to see it.... so many map scripts have so much of it in....
I'll need to wait 4000 years before tourists start paying to camel trek across before they'll do anything for my empire.
In BTS forts can be used to acquire resources, and to serve as ports to connect them to your empire. Don't be afraid to use the tool.
And what happens if a rival civ settles a city right next to my fort? Don't I lose the resource then, as it will become their cultural territory?