Alsark
Noble
So far I've played as only two different civilizations:
Sheaim (Worldbreak)
Kuritorites (Legends)
Worldbreak - Maybe I didn't like it so much because I'm not a warmonger, but I was expecting like improvements to be destroyed and enemy buildings to be destroyed, or units flat out dying. That wasn't the case (or it didn't seem to be). Even at 100 armageddon timer, it really just damages everybody's units - but only if they're in cities. So, unless you're waiting to attack about five different cities at the same time, I could really only see this world spell becoming useful towards one - or maybe two cities. Meanwhile, the other 50 or so cities that had their units injured by the spell will just be completely recovered within a turn or two.
Legends - Not too bad. It's not really such a huge culture bonus when you think about it in the grand scheme of things. I mean, I believe it gives +400 culture to all of your cities/settlements. If you're on a good culture path, though, you'll probably have a good 200 - 300 culture per turn, anyway, so in your main cultural cities, +400 culture is nothing. It is, however, useful in settlements when you just spam a bunch of settlements (considering they require very little maintenance). So I'm thinking it should maybe be like +600 or +800 for cities, and +400 for settlements.
Sheaim (Worldbreak)
Kuritorites (Legends)
Worldbreak - Maybe I didn't like it so much because I'm not a warmonger, but I was expecting like improvements to be destroyed and enemy buildings to be destroyed, or units flat out dying. That wasn't the case (or it didn't seem to be). Even at 100 armageddon timer, it really just damages everybody's units - but only if they're in cities. So, unless you're waiting to attack about five different cities at the same time, I could really only see this world spell becoming useful towards one - or maybe two cities. Meanwhile, the other 50 or so cities that had their units injured by the spell will just be completely recovered within a turn or two.
Legends - Not too bad. It's not really such a huge culture bonus when you think about it in the grand scheme of things. I mean, I believe it gives +400 culture to all of your cities/settlements. If you're on a good culture path, though, you'll probably have a good 200 - 300 culture per turn, anyway, so in your main cultural cities, +400 culture is nothing. It is, however, useful in settlements when you just spam a bunch of settlements (considering they require very little maintenance). So I'm thinking it should maybe be like +600 or +800 for cities, and +400 for settlements.