Civ4 already should have gone with 64 bit.
For me at least anything bigger than a standard map regularly hits(and goes past) the 2Gig mark.
And while I guess Civ4 is pretty well written - beyond zoom-out-crashes and slow performance I've had no problems.
However I can't say the same for Galactic Civilizations 2, for which I get Out of Memory errors every 10 turns or so on Immense maps.
Ah well... at least dev's are staring to get a clue.
People have already explained this a few times in the thread, but I just want to confirm for everyone:
32-bit applications work just fine in 64-bit operating systems. Most of the programs you run in your 64-but applications are (probably) 32-bit. Civilization V works perfectly in 32-bit and we've done all of our testing and presentations and everything in 32-bit.
My WIN7/64bit PC will not run CiV in dx10/11 - it locks up and has to be hard booted. I have eight gig of RAM and an Nvidia RADEON HD6970 with 2gig of memory and latest drivers.
My WIN7/64bit PC will not run CiV in dx10/11 - it locks up and has to be hard booted. I have eight gig of RAM and an Nvidia RADEON HD6970 with 2gig of memory and latest drivers.
Yes Civ 5 runs great on 64bit machines. In fact the graphics show both a shadow and a reflection in the water. It is quite awesome, if you are into graphics like that. It works in 3D as well, stereoscopic.
The game will certainly run with this graphics card. It's one of Nvidias strongest graphics cards in the second last generation, and the game runs with far more weak cards.
The game will certainly run with this graphics card. It's one of Nvidias strongest graphics cards in the second last generation, and the game runs with far more weak cards.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.