drkodos said:
Commander Bello: I look forward to your version.
a) When is it being released?
In all seriousness, and only meant as a neutral observation and nothing more than that, you have a fascinating love/hate relationship with this game that is almost as intriguing as playing the game itself.
You make a lot of good and powerful arguments, no doubt. I've read much of your pontificating, and a good bit of it is very well articulated and on point.
b) However, I do not think that creating such a powerful AI as you would wish to have is as facile as you portend. I also think they would do so if it were economically feasible.
c) I mean, why wouldn't they? Think about it.
They are in business to make some profits. If they could deliver a more powerful (smarter ?) AI at a decent price point I bet they would do it in a heart beat.
(Numbering by me)
a) 24 months after somebody willl have granted me the budget which was made available for Civ4.
b) Here we are of different opinions, obviously.
Apart from AI's disabilities as far as naval and air combat are concerned, many improvements could have been done at the very beginning of creating Civ4.
Optimization algorithms are nothing which is too complex or difficult to implement. You just have to do it.
And to a certain degree it has been done, no doubt about it. Nevertheless, it was done in a very "hasty" way.
Other things obviously have been done with almost not putting any thoughts into it. Have a look at how and when AI units do attack you. In one word: they do it against all odds. I've seen the AI attack me with probabilites of 0,3%! And this is not a one-time event, it happens over and over again. It weren't emergency attacks either. The fact that it doesn't become so obvious is just because the random generator allows even at these odds the inferior unit to put some havoc on the other one.
Another example are the city gouvernors. Still, micro-managing is necessery to get the most from your cities, as the gouvernors still miss to find the optimal way of production (with taking things like city contendness, growth and speed into consideration).
And this in fact is one of my major concerns, as this is something at which a good algorithm should really be helpful to the human player.
c) Why didn't they just do it? Simple. Because we just don't make them to do so.
Like sheep, we eat what we are provided with and then some of us sheeps even bleat out their thankfulness for getting a handfull of hay, although they are sitting next to a green meadow, full of fresh, green grass.
As long as "John Fanboi" gets wet over the look of a Great Wall and is more concerned about whether Augustus should or should not have blue eyes, from an economic point of view there is not much reason to improve the AI, to that I agree.
But at forums like this, we should point out that there is much more which we could get - and which would make the game even more fascinating.
Once again: we have to force them out of their armchairs. Volunteeringly, they will not do it. That is something, they have proven with Civ3, PTW, C3C and Civ4. And I am pretty sure, they will prove it once more with WL.